Saturday, November 03, 2007

Noitu Love 2 Preview


- Noitu Love 2 IGF information page
- Chalk download page
- Noitu Love 1 download page

15 comments:

  1. very cool boss design.
    a ship on huge wheels.
    nice!

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  2. Tim, you're one quick bastard

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  3. They should teach compression then.

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  4. Freaking awesome! I love the way it sinks at the end too. ^_^

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  5. That looks fantastic. Great sprite-work, nice music, and the control system looks.. interesting - perhaps taking some elements from Chalk?

    Either way, I want it now, if not sooner. Yesterday, perhaps.

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  6. Thanks guys!

    Well, I'm all into making games using the mouse right now. But you don't really draw in the game. ;)

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  7. That was absolutely fantastic! Jesus, that game me some serious nostalgic feelings, as well as getting me overly excited about your game, konjak.

    Awesome work, good luck with the IGFs!

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  8. Really looking forward to this! There's not enough decent platformers like this about.

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  9. The game looks nice - I like the smooth animation and the clear visual hints for the attack patterns so you can learn them faster.

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  10. As always, the bosses in your games are super-lovely. It really is your calling card, I reckon.

    Can't wait to play the full game. :)

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  11. This is pretty damned close to Gunstar Heroes level of coolness. Meaning it doesn't get much cooler that this.

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  12. Oh man, that looks GREAT!

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  13. Oh, sure, it looks like an easy boss with YOU playing it, but I'm sure I'll be pummeled over and over and come back for more like a sub.

    Awesome.

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  14. Even though one have come to expect this kind of qulity from you this is really impressive. It looks so professional and complete in every single detail. All the effects and animation is just spot on. Awesome!

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  15. Finally finally finally! I'm not talking about a sequel here, it's just that finally, someone, anyone, as an independent, has made a 2D action game that actually picks up with the quality that we were seeing on consoles before the jump to 3D killed the genre. The technology has been exceedingly "there," these games do not necessarily require large staffs, but no one has really been doing it. I love Cave Story, but let's step up away from the 8-bit sometime, ok people?

    I love you Konjak!

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