<body><script type="text/javascript"> function setAttributeOnload(object, attribute, val) { if(window.addEventListener) { window.addEventListener('load', function(){ object[attribute] = val; }, false); } else { window.attachEvent('onload', function(){ object[attribute] = val; }); } } </script> <div id="navbar-iframe-container"></div> <script type="text/javascript" src="https://apis.google.com/js/platform.js"></script> <script type="text/javascript"> gapi.load("gapi.iframes:gapi.iframes.style.bubble", function() { if (gapi.iframes && gapi.iframes.getContext) { gapi.iframes.getContext().openChild({ url: 'https://www.blogger.com/navbar.g?targetBlogID\x3d8701199\x26blogName\x3dIndependent+Gaming\x26publishMode\x3dPUBLISH_MODE_BLOGSPOT\x26navbarType\x3dBLUE\x26layoutType\x3dCLASSIC\x26searchRoot\x3dhttps://indygamer.blogspot.com/search\x26blogLocale\x3den_US\x26v\x3d2\x26homepageUrl\x3dhttp://indygamer.blogspot.com/?m%3D0\x26vt\x3d-1962771764242932811', where: document.getElementById("navbar-iframe-container"), id: "navbar-iframe", messageHandlersFilter: gapi.iframes.CROSS_ORIGIN_IFRAMES_FILTER, messageHandlers: { 'blogger-ping': function() {} } }); } }); </script>
 

Friday, September 23, 2005
Ocular Ink could possibly be one of the most talked about entries in this year's IGF Competition. The protagonist is a paintbrush-wielding eyeball on a quest to rid it's town of evil forces.

Of course, it's no ordinary brush. The magical item can be used to fling all sorts of things at enemies to inflict damage. You'll have companions travelling with you on your journey as well, lending a helping hand or two in combat.

Name: Ocular Ink
Developer: Pistachio Productions
Category: Action
Type: Freeware
Size: 20MB
4 Comments:
Anonymous Anonymous said at 9/22/2005 09:10:00 PM:  
This Alpha release game is awesome in its creativity and playability addiction factor. The "geo-tracing mouse movement" innovative user interface is way cool - a breath of fresh air in a world of same ol', same ol'.

Flattening the baddies is twice the fun when you get to paint the landscape with their blood sucked toooony corpses. I can hardly wait for the Beta version. Kudos Pistachio Productions!!
Anonymous Anonymous said at 9/24/2005 12:34:00 PM:  
anyone figured out how to arrange those mushrooms to get through the stone block?
Anonymous Anonymous said at 10/06/2005 11:59:00 PM:  
The formation of the mushrooms on the left has to match the formation of the boulders on the right, except upside down.

I'm having a LOT of trouble killing McGee, I've been at it for about half an hour I think.

The problem is (what I first thought to be helpful) the healing pools at the edges. If I use them, he'll follow and do the same. If I stay in the centre, he'll use the attack where he rolls around wildly, and thus pass through the pools by chance.
So regardless of which strategy I use he keeps healing up and I can't kill him!

I've already beaten the other two bosses, and have gotten quite good at using their weapons against McGee, but he still won't die!

Can anybody help? This is a great game, and even though it seems unfinished it's lots of fun and has nice humour (especially with the army guys)! For flinging things about, forget jedis with the force - an eyeball with a paintbrush is all it takes!
Anonymous Anonymous said at 3/06/2006 01:35:00 PM:  
to kill mcgee go to the top right pools top right corner. Wait for mcgee to come near you and start whipping you for 10 ddamae ach. Since you are in water this wont hurt you. Start filling up the bomb thing on him such a way that the bomb circle wont touch you but only him. Re charge i around 2 minutes. Than watch him blast around 500 damage. He wont be able to regenarate.(if it does not kill him first time, than that means he is not recharging in the pool, because i did this after giving him some damage)