The gameplay really is special and interesting. In general you have the same elements as usual, small moving fighting-units, peasants, buildings with upgrades, defensive and offensive structures. And yet... everything feels and behaves differently. The whole world consists of flying island, for a start. For your peasants being able to collect their energy at the magical fountains, you have to build "bridges" to the resource island. To attack an enemy island, you again first have to build bridges. Combat is NOT, like in other RTS a big battlefield with hundreds of units you first trained, but it is a strategical placement of turrets, towers and other stationary weaponry. These offensive buildings you again only can place and the end of a bridge. You win by sacrificing the enemy priest on your altar.Labels: runtime