<body><script type="text/javascript"> function setAttributeOnload(object, attribute, val) { if(window.addEventListener) { window.addEventListener('load', function(){ object[attribute] = val; }, false); } else { window.attachEvent('onload', function(){ object[attribute] = val; }); } } </script> <div id="navbar-iframe-container"></div> <script type="text/javascript" src="https://apis.google.com/js/platform.js"></script> <script type="text/javascript"> gapi.load("gapi.iframes:gapi.iframes.style.bubble", function() { if (gapi.iframes && gapi.iframes.getContext) { gapi.iframes.getContext().openChild({ url: 'https://www.blogger.com/navbar.g?targetBlogID\x3d8701199\x26blogName\x3dIndependent+Gaming\x26publishMode\x3dPUBLISH_MODE_BLOGSPOT\x26navbarType\x3dBLUE\x26layoutType\x3dCLASSIC\x26searchRoot\x3dhttps://indygamer.blogspot.com/search\x26blogLocale\x3den_US\x26v\x3d2\x26homepageUrl\x3dhttp://indygamer.blogspot.com/?m%3D0\x26vt\x3d-1962771764242932811', where: document.getElementById("navbar-iframe-container"), id: "navbar-iframe", messageHandlersFilter: gapi.iframes.CROSS_ORIGIN_IFRAMES_FILTER, messageHandlers: { 'blogger-ping': function() {} } }); } }); </script>
 

Thursday, January 11, 2007
Space is a stylish 2D vertical scrolling shooter. It's got a pretty unique visual style, in that all the graphics are built from small cubes with black outlines. The gameplay is typical for the genre. Blast lots of different aliens and space ships to smitherines. After a while bosses appear, and you get upgrades to tackle the mounting difficulty.

The story. You were on your honeymoon trip with your hot new wife, when a meteor struck her down. Enraged by sorrow you turn your car into a space ship and venture into space to get revenge on everything you can find.

Controls are simple. Arrow keys to move, and Z to shoot.

Name: Space
Developer: cactus
Category: Shooter
Type: Freeware
Size: 1MB

Labels:

3 Comments:
Blogger Khris said at 1/11/2007 09:12:00 PM:  
So, compared to the first time around he released this, what changed? And why did it warrant a second release? I played it way back when and this is just how I remember it, except with a scoring system in place. Maybe it's got some new bosses (that I never would've seen anyways, this game is hard!)?
Anonymous Anonymous said at 1/12/2007 12:41:00 AM:  
It never was released before. Only a nearly finished demo version was posted at a few forums (including the Independent Gaming forums, I believe).

I was planning on adding an intro cutscene, but I settled with making the game easier by adding lives and properly bugchecking everything instead. The highscores and scoring features are also improved.
Blogger Khris said at 1/12/2007 12:30:00 PM:  
Well, that answers that, then. Thanks for clearing that up.