<body><script type="text/javascript"> function setAttributeOnload(object, attribute, val) { if(window.addEventListener) { window.addEventListener('load', function(){ object[attribute] = val; }, false); } else { window.attachEvent('onload', function(){ object[attribute] = val; }); } } </script> <div id="navbar-iframe-container"></div> <script type="text/javascript" src="https://apis.google.com/js/platform.js"></script> <script type="text/javascript"> gapi.load("gapi.iframes:gapi.iframes.style.bubble", function() { if (gapi.iframes && gapi.iframes.getContext) { gapi.iframes.getContext().openChild({ url: 'https://www.blogger.com/navbar.g?targetBlogID\x3d8701199\x26blogName\x3dIndependent+Gaming\x26publishMode\x3dPUBLISH_MODE_BLOGSPOT\x26navbarType\x3dBLUE\x26layoutType\x3dCLASSIC\x26searchRoot\x3dhttps://indygamer.blogspot.com/search\x26blogLocale\x3den_US\x26v\x3d2\x26homepageUrl\x3dhttp://indygamer.blogspot.com/?m%3D0\x26vt\x3d-1962771764242932811', where: document.getElementById("navbar-iframe-container"), id: "navbar-iframe", messageHandlersFilter: gapi.iframes.CROSS_ORIGIN_IFRAMES_FILTER, messageHandlers: { 'blogger-ping': function() {} } }); } }); </script>
 

Tuesday, February 27, 2007
Mix fluid dynamics with an arena shooter. Release date: next week. [Retro Remakes article, Veck review, Geometry Wars clones]

3 Comments:
Blogger haowan said at 2/27/2007 08:35:00 AM:  
Looks awesome.
Anonymous Anonymous said at 2/27/2007 08:44:00 AM:  
Sweetsauce! I'm hoping this one is a little more challenging than the last without having to take away my guns, I seem to remember giving up when my weapons all reverted back to their original state.

Still, couldn't really beat shooting 100,000,000 bullets a second. Wonder what the soundtracks like for this one...

Damn you all, making me wait a week for this now I'm all psyched up. Grr..
Blogger Smayds said at 2/28/2007 12:48:00 PM:  
Here's a video for you too... http://retroremakes.com/forum2/showthread.php?t=8921&p=118240