<body><script type="text/javascript"> function setAttributeOnload(object, attribute, val) { if(window.addEventListener) { window.addEventListener('load', function(){ object[attribute] = val; }, false); } else { window.attachEvent('onload', function(){ object[attribute] = val; }); } } </script> <div id="navbar-iframe-container"></div> <script type="text/javascript" src="https://apis.google.com/js/platform.js"></script> <script type="text/javascript"> gapi.load("gapi.iframes:gapi.iframes.style.bubble", function() { if (gapi.iframes && gapi.iframes.getContext) { gapi.iframes.getContext().openChild({ url: 'https://www.blogger.com/navbar.g?targetBlogID\x3d8701199\x26blogName\x3dIndependent+Gaming\x26publishMode\x3dPUBLISH_MODE_BLOGSPOT\x26navbarType\x3dBLUE\x26layoutType\x3dCLASSIC\x26searchRoot\x3dhttps://indygamer.blogspot.com/search\x26blogLocale\x3den_US\x26v\x3d2\x26homepageUrl\x3dhttp://indygamer.blogspot.com/?m%3D0\x26vt\x3d-1962771764242932811', where: document.getElementById("navbar-iframe-container"), id: "navbar-iframe", messageHandlersFilter: gapi.iframes.CROSS_ORIGIN_IFRAMES_FILTER, messageHandlers: { 'blogger-ping': function() {} } }); } }); </script>
 

Monday, May 28, 2007
Crayon Physics is the latest experimental project by Petri Purho, showcasing a gameplay element right out of the recent arcade favorite Chalk. Draw squares to guide the red ball towards the stars to complete each stage, with challenges usually requiring the placement of bridges, weights or elevation objects around the landscape.

Press space to reset the current level, or use the alternate and F4 function key to play in full screen mode.

Name: Crayon Physics
Developer: Petri Purho
Category: Puzzle
Type: Freeware
Size: 5MB
6 Comments:
Blogger Dan Lower said at 6/01/2007 02:00:00 PM:  
I enjoyed this. It was a little difficult to figure out how stuff was gonna behave and a couple of the levels felt a bit much--otherwise though it was fun, and atmosphere was good.
Anonymous Anonymous said at 6/01/2007 05:13:00 PM:  
Thanks for the link.

I was working on the game when I bumped into Chalk. I was really impressed by the game and by the fact that someone else was working on a drawing game. Joakim did a great job with the gameplay on Chalk, I was tempted to steal the chalk-meter, but I managed to resist the urge :)
Blogger CosMind said at 6/02/2007 09:26:00 AM:  
sure, i guess a "comparison" might be useful to help people understand what to expect - that is assuming that people can't understand otherwise simple and clear communication. but, suggesting that the mechanic is "straight out of chalk" does sound awfully accusative of "borrowing" or "stealing" it...

dunno, i'm just getting really tired of people claiming that this game or that game is "inspired by", etc. some other game. can't we just all step up and communicate clearly without having to place comparisons all over the place?

for me, it's getting really hard to even understand a game in nearly any preview because there are so many comparisons dropped. in 99% of the cases the comparisons are actually sooooo far off base that it completely undermines or misrepresents the game in question - thereby completely confusing my preconceptions.

i don't see what this game has to do with chalk at all - outside of surface-level interactions. the game mechanics couldn't be further from each other.

after reading this posted comparison, i went into crayon physics expecting a fast-paced, arcadey, shooter-esque game "like chalk". what the heck? not even close. not even by a long shot.

so, is the comparison really useful? does it really help give anybody an idea of what to expect? seems not to me...

would it be fair to say that chalk "ripped off" the ds' kirby canvas curse, just because you draw in both games? no way. they play completely differently, the goals are completely different, and the rewards systems and overall game structure couldn't be any more dissimilar.

sorry if i sound negative, but i think it's time for this silliness to stop before the gaming community infects itself with incest and crushes its own potential before it ever even starts to bloom.
Anonymous Anonymous said at 6/03/2007 01:41:00 PM:  
I love this game. Thanks!
Blogger CosMind said at 6/03/2007 02:34:00 PM:  
@svrman

i'm glad i could be of service to you ;)
always glad to help others unload junk from their chest.
Anonymous Anonymous said at 11/24/2007 12:18:00 AM:  
hii,

i really enjoyed your game but it very hard 2 play it at first i got confused but other than that it was good