<body><script type="text/javascript"> function setAttributeOnload(object, attribute, val) { if(window.addEventListener) { window.addEventListener('load', function(){ object[attribute] = val; }, false); } else { window.attachEvent('onload', function(){ object[attribute] = val; }); } } </script> <div id="navbar-iframe-container"></div> <script type="text/javascript" src="https://apis.google.com/js/platform.js"></script> <script type="text/javascript"> gapi.load("gapi.iframes:gapi.iframes.style.bubble", function() { if (gapi.iframes && gapi.iframes.getContext) { gapi.iframes.getContext().openChild({ url: 'https://www.blogger.com/navbar.g?targetBlogID\x3d8701199\x26blogName\x3dIndependent+Gaming\x26publishMode\x3dPUBLISH_MODE_BLOGSPOT\x26navbarType\x3dBLUE\x26layoutType\x3dCLASSIC\x26searchRoot\x3dhttps://indygamer.blogspot.com/search\x26blogLocale\x3den_US\x26v\x3d2\x26homepageUrl\x3dhttp://indygamer.blogspot.com/?m%3D0\x26vt\x3d-1962771764242932811', where: document.getElementById("navbar-iframe-container"), id: "navbar-iframe", messageHandlersFilter: gapi.iframes.CROSS_ORIGIN_IFRAMES_FILTER, messageHandlers: { 'blogger-ping': function() {} } }); } }); </script>
 

Sunday, December 23, 2007


In Frozzd, you take the role of an astronaut tasked with the mission of freeing orange-colored creatures named Mubblies from their frozen state. You begin each level with King Mubbly as your companion, who has the ability to unfreeze his subjects or attack the Frozzds with a tap of the space key. Drink coffee to increase your suit's temperature, and use the points you've acquired to unlock new stages.

Each of the twelve levels introduces a different enemy, and points acquired from previous stages can be used to unlock new ones.

Name: Frozzd
Developer: Jesse Venbrux
Category: Action
Type: Freeware
Size: 5MB
Direct download link: Click here

Labels:

1 Comments:
Anonymous Anonymous said at 12/24/2007 09:24:00 AM:  
There is a satisfaction from gravity boosting off of one irregular "planetoid" to reach another that was only slightly out of reach with a plain jump - an option that even Mario Galaxy did not emphasize.