<body><script type="text/javascript"> function setAttributeOnload(object, attribute, val) { if(window.addEventListener) { window.addEventListener('load', function(){ object[attribute] = val; }, false); } else { window.attachEvent('onload', function(){ object[attribute] = val; }); } } </script> <div id="navbar-iframe-container"></div> <script type="text/javascript" src="https://apis.google.com/js/platform.js"></script> <script type="text/javascript"> gapi.load("gapi.iframes:gapi.iframes.style.bubble", function() { if (gapi.iframes && gapi.iframes.getContext) { gapi.iframes.getContext().openChild({ url: 'https://www.blogger.com/navbar/8701199?origin\x3dhttp://indygamer.blogspot.com', where: document.getElementById("navbar-iframe-container"), id: "navbar-iframe" }); } }); </script>
 

Monday, September 05, 2005
MMORPGs were never this fun! Although it's quite debatable that Ultima Online: Age of Shooters plays anything like a game from that genre.

The game itself is a flash based freeware from Japan with a twist. UO sprites were used to create a vertical scrolling shooter with collectible power-ups, end level bosses and a myriad of nondescript enemies from Richard Garriott's creation.

Name: Ultima Online: Age of Shooters
Developer: Ikusawa Lio
Category: Shooter
Type: Flash
Size: 1MB