<body><script type="text/javascript"> function setAttributeOnload(object, attribute, val) { if(window.addEventListener) { window.addEventListener('load', function(){ object[attribute] = val; }, false); } else { window.attachEvent('onload', function(){ object[attribute] = val; }); } } </script> <div id="navbar-iframe-container"></div> <script type="text/javascript" src="https://apis.google.com/js/plusone.js"></script> <script type="text/javascript"> gapi.load("gapi.iframes:gapi.iframes.style.bubble", function() { if (gapi.iframes && gapi.iframes.getContext) { gapi.iframes.getContext().openChild({ url: 'https://www.blogger.com/navbar.g?targetBlogID\x3d8701199\x26blogName\x3dIndependent+Gaming\x26publishMode\x3dPUBLISH_MODE_BLOGSPOT\x26navbarType\x3dBLUE\x26layoutType\x3dCLASSIC\x26searchRoot\x3dhttp://indygamer.blogspot.com/search\x26blogLocale\x3den_US\x26v\x3d2\x26homepageUrl\x3dhttp://indygamer.blogspot.com/\x26vt\x3d-3885218248821958630', where: document.getElementById("navbar-iframe-container"), id: "navbar-iframe" }); } }); </script>

Saturday, April 29, 2006
Dungeon Escape is basically a tribute to Dragon's Lair, minus the colorful animations but retaining much of the fun gameplay that the original was known for. You're presented with several hot spots to click on in each room, resulting in the protagonist's narrow escape if done quickly and correctly.

Rooms are randomized and some of the sequences are quite long, requiring more than ten clicks to successfully navigate past the entire room.

Name: Dungeon Escape
Developer: Studiohunty
Category: Action
Type: Flash
Size: 1MB
Blogger gnome said at 4/22/2006 01:10:00 PM:  
The "fun gameplay" of Dragon's Lair?? Oh, come on... It was just the looks... Even Bluth admits that...
Anyway. Amazing link, and it's better than DL. Thanks.
Anonymous Sergio Cornaga said at 4/22/2006 04:52:00 PM:  
Curse that ninja.
Blogger gnome said at 4/23/2006 09:00:00 AM:  
Well, after wasting something like 5 hours on the bleeding thing, I can say it's interesting, really feels like DL, even exposes it's mechanics. But, fun? No, not exactly...