<body><script type="text/javascript"> function setAttributeOnload(object, attribute, val) { if(window.addEventListener) { window.addEventListener('load', function(){ object[attribute] = val; }, false); } else { window.attachEvent('onload', function(){ object[attribute] = val; }); } } </script> <div id="navbar-iframe-container"></div> <script type="text/javascript" src="https://apis.google.com/js/platform.js"></script> <script type="text/javascript"> gapi.load("gapi.iframes:gapi.iframes.style.bubble", function() { if (gapi.iframes && gapi.iframes.getContext) { gapi.iframes.getContext().openChild({ url: 'https://www.blogger.com/navbar.g?targetBlogID\x3d8701199\x26blogName\x3dIndependent+Gaming\x26publishMode\x3dPUBLISH_MODE_BLOGSPOT\x26navbarType\x3dBLUE\x26layoutType\x3dCLASSIC\x26searchRoot\x3dhttps://indygamer.blogspot.com/search\x26blogLocale\x3den_US\x26v\x3d2\x26homepageUrl\x3dhttp://indygamer.blogspot.com/\x26vt\x3d-1976900869830419303', where: document.getElementById("navbar-iframe-container"), id: "navbar-iframe", messageHandlersFilter: gapi.iframes.CROSS_ORIGIN_IFRAMES_FILTER, messageHandlers: { 'blogger-ping': function() {} } }); } }); </script>
 

Monday, July 17, 2006
Duty and Beyond is an AGS effort which took Wandering Adventures three months to develop, and much like Gamma Bros it features characters and objects made out of small pixel counts. You assume the role of Piet the pizza delivery guy on a quest to earn some additional pocket money during his working hours. A peculiar order takes him to a mysterious mansion with the owner nowhere to be found.

Click here for a complete walkthrough.

Name: Duty and Beyond
Developer: Wandering Adventures
Category: Adventure
Type: Freeware
Size: 5MB
3 Comments:
Anonymous Anonymous said at 7/13/2006 01:49:00 PM:  
A brilliantly crafted game.
Anonymous Anonymous said at 7/14/2006 08:01:00 AM:  
Yes, seems very interesting (till now), and is definitely unique in the visuals department!
Anonymous Anonymous said at 7/15/2006 06:26:00 AM:  
great adventure with a funny grotesque story and fancy pixel-graphics, but some lacks of control: the inventory is not very intuitive; you can't just "walk" to the next scene, you have to "use" the exit and once "used" you can't terminate the command. These deficiencies are quite irrelevant, and apart of these "Duty and Beyond" is highly playable.