<body><script type="text/javascript"> function setAttributeOnload(object, attribute, val) { if(window.addEventListener) { window.addEventListener('load', function(){ object[attribute] = val; }, false); } else { window.attachEvent('onload', function(){ object[attribute] = val; }); } } </script> <div id="navbar-iframe-container"></div> <script type="text/javascript" src="https://apis.google.com/js/platform.js"></script> <script type="text/javascript"> gapi.load("gapi.iframes:gapi.iframes.style.bubble", function() { if (gapi.iframes && gapi.iframes.getContext) { gapi.iframes.getContext().openChild({ url: 'https://www.blogger.com/navbar.g?targetBlogID\x3d8701199\x26blogName\x3dIndependent+Gaming\x26publishMode\x3dPUBLISH_MODE_BLOGSPOT\x26navbarType\x3dBLUE\x26layoutType\x3dCLASSIC\x26searchRoot\x3dhttps://indygamer.blogspot.com/search\x26blogLocale\x3den_US\x26v\x3d2\x26homepageUrl\x3dhttp://indygamer.blogspot.com/\x26vt\x3d-1976900869830419303', where: document.getElementById("navbar-iframe-container"), id: "navbar-iframe" }); } }); </script>
 

Thursday, October 05, 2006
Lethal Judgment 2 - Orbital Apocalypse is a shooter with great graphics but unforgiving gameplay, especially in stage four where floating crystals that could potentially destroy your ship has the same color as the background objects.

One hit is all your ship can take, plus launching bombs require a short period of charging which is absolutely ridiculous and a crime in game design. Even hardcore gamers would look elsewhere for their shmup fix. A miss.

Name: Lethal Judgment 2 - Orbital Apocalypse
Developer: BGames
Category: Shooter
Type: Freeware
Size: 30MB