<body><script type="text/javascript"> function setAttributeOnload(object, attribute, val) { if(window.addEventListener) { window.addEventListener('load', function(){ object[attribute] = val; }, false); } else { window.attachEvent('onload', function(){ object[attribute] = val; }); } } </script> <div id="navbar-iframe-container"></div> <script type="text/javascript" src="https://apis.google.com/js/plusone.js"></script> <script type="text/javascript"> gapi.load("gapi.iframes:gapi.iframes.style.bubble", function() { if (gapi.iframes && gapi.iframes.getContext) { gapi.iframes.getContext().openChild({ url: 'https://www.blogger.com/navbar.g?targetBlogID\x3d8701199\x26blogName\x3dIndependent+Gaming\x26publishMode\x3dPUBLISH_MODE_BLOGSPOT\x26navbarType\x3dBLUE\x26layoutType\x3dCLASSIC\x26searchRoot\x3dhttp://indygamer.blogspot.com/search\x26blogLocale\x3den_US\x26v\x3d2\x26homepageUrl\x3dhttp://indygamer.blogspot.com/\x26vt\x3d-3885218248821958630', where: document.getElementById("navbar-iframe-container"), id: "navbar-iframe" }); } }); </script>

Thursday, February 08, 2007
Mr. Sweets is a rather fun puzzler which involves matching three or more sweets together. A candy will expand in several directions when clicked, indicated by the odd shape and bumps on each. Other sweets will be pushed outwards, and when a match is made the chain begins. Remove enough candies from the playing area to fill up the heart before the sun sets. Sweets change after every ten stages.

The game has a rather catchy though campy tune, reminiscent of something that is usually featured in Katamari Damacy. A view of the soundtrack CD can be seen in the credits page by clicking on the sound team button. It's quite unfortunate that the music can't be turned off without muting the sound effects, so headphones are recommended if you still want your mates to take you seriously after playing this one.

Name: Mr. Sweets
Developer: SKT
Category: Puzzle
Type: Flash
Size: 1MB
Anonymous Dr Derek Doctors said at 2/08/2007 10:41:00 AM:  
I don't think I've ever felt less in control of a game. And I'm including those occasions where I was watching someone else play and only interacting by shouting "no! left! shoot left!". Pleasant, but bizarrely automatic.