<body><script type="text/javascript"> function setAttributeOnload(object, attribute, val) { if(window.addEventListener) { window.addEventListener('load', function(){ object[attribute] = val; }, false); } else { window.attachEvent('onload', function(){ object[attribute] = val; }); } } </script> <div id="navbar-iframe-container"></div> <script type="text/javascript" src="https://apis.google.com/js/plusone.js"></script> <script type="text/javascript"> gapi.load("gapi.iframes:gapi.iframes.style.bubble", function() { if (gapi.iframes && gapi.iframes.getContext) { gapi.iframes.getContext().openChild({ url: 'https://www.blogger.com/navbar.g?targetBlogID\x3d8701199\x26blogName\x3dIndependent+Gaming\x26publishMode\x3dPUBLISH_MODE_BLOGSPOT\x26navbarType\x3dBLUE\x26layoutType\x3dCLASSIC\x26searchRoot\x3dhttp://indygamer.blogspot.com/search\x26blogLocale\x3den_US\x26v\x3d2\x26homepageUrl\x3dhttp://indygamer.blogspot.com/\x26vt\x3d-3885218248821958630', where: document.getElementById("navbar-iframe-container"), id: "navbar-iframe" }); } }); </script>

Sunday, February 18, 2007
Thanks to jph for sharing one his unreleased creations with us, we now have a brilliant isometric take on the classic Wizard of Wor to enjoy. Return to Wor features gorgeous pixel graphics courtesy of Gabe Brooks, though many players feel be slightly disorientated at first due to the skewed view presented throughout the game.

Nonetheless, everything works as it should and much of this is credited to jph's expertise at making old classics new again. As a Worrior, your task is to hunt down monsters in a maze-like dungeon with a unified field disruption rifle and several useful abilities not found in the original.

An extreme rarity.

Name: Return to Wor
Developer: Jph Wacheski, Gabe Brooks
Category: Action
Type: Freeware
Size: 2MB


Anonymous cactus said at 2/18/2007 12:06:00 PM:  
I loved jph's Wizard of Wor remix. And this one was really cool too. I think I prefered the old retro graphics, but this one certainly has some serious eye candy.

It was a bit dissorienting and troublesome at first, but I got used to it. The shooting enemies that took several hits to kill seemed pretty unfair, though.

I really missed the awesome sound effects and the cool music from the "first" game. This one felt a bit incomplete.

Still, well worth playing, as always when it comes to jph.