Too retro? Does something like that exist? It's not consequent in being retro, and the portraits in the beginning are just crappy, but that doesn't mean it's too much retro =P
Btw, why's the game keep going while the player's crashed in the ground, near the end of that clip?
The game's not intended to be retro in the sense that it's following the way of any of the old systems. This is more a lowres game with retro elements.
I'm sad to hear you thought the portraits were crappy. I'm no big pixelling talent, but quite satisfied with almost everything in the game so far. I've definitely tried my best, at least.
Attaching the options to the enemies in order to fire homing shots is very 19XX and the way the bullets "fall" across the screen reminds me of Progear. I'd be very interested in seeing how far cactus takes this in the finished product.