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Thursday, November 29, 2007
The team at Gamasutra had posted transcriptions for a couple of sessions from the Montreal International Games Summit (MIGS), taking place on the 27th and 28th of November. Jonathan Blow (Braid) offer his opinions about current game design practices, while Kellee Santiago (thatgamecompany, FlOw) reveals new details about their upcoming PS3 release, Flower.

The full details for Kellee's speech will be posted at Gamasutra at a later time.

- download Jonathan Blow's lecture
- Jonathan Blow's session
- Kellee Santiago's session


Update: Jonathan Blow's speech in audio format now available for download. The zip package also includes the original PowerPoint file used during the presentation. A video version will be made available soon.