<body><script type="text/javascript"> function setAttributeOnload(object, attribute, val) { if(window.addEventListener) { window.addEventListener('load', function(){ object[attribute] = val; }, false); } else { window.attachEvent('onload', function(){ object[attribute] = val; }); } } </script> <div id="navbar-iframe-container"></div> <script type="text/javascript" src="https://apis.google.com/js/plusone.js"></script> <script type="text/javascript"> gapi.load("gapi.iframes:gapi.iframes.style.bubble", function() { if (gapi.iframes && gapi.iframes.getContext) { gapi.iframes.getContext().openChild({ url: 'https://www.blogger.com/navbar.g?targetBlogID\x3d8701199\x26blogName\x3dIndependent+Gaming\x26publishMode\x3dPUBLISH_MODE_BLOGSPOT\x26navbarType\x3dBLUE\x26layoutType\x3dCLASSIC\x26searchRoot\x3dhttp://indygamer.blogspot.com/search\x26blogLocale\x3den_US\x26v\x3d2\x26homepageUrl\x3dhttp://indygamer.blogspot.com/\x26vt\x3d-3885218248821958630', where: document.getElementById("navbar-iframe-container"), id: "navbar-iframe" }); } }); </script>

Thursday, November 01, 2007

Tempo is a 3D platformer featuring a psychically gifted heroine bound to a wheelchair but with telekinesis and spectral projection abilities that more than make up for it.

Use the W, A, S and D keys to move your character around. Hold the Q key to activate your telekinesis powers, and press the Z key to switch modes. Cursor keys can be used to control the camera view.

The game consists of one short level only. Winner of Creanimax's Best International Videogame 2007 award.

Name: Tempo
Developer: Jesus, Cristian, Pat and Alex
Category: Action
Type: Freeware
Size: 120MB
Direct download link: Click here
Anonymous cactus said at 11/01/2007 11:34:00 AM:  
Sounds like they wanted to do something different. Looked a bit interesting the first minute, but it's too bad it boiled down to a Tomb Raider clone with a gimp in a wheelchair after that.

Looks pretty snazzy from a technical point of view, though.
Anonymous Kon-Tiki said at 11/01/2007 05:12:00 PM:  
I'm not even going to try this. WASD, and on top of that Q and Z as controls. Why can't they keep to the good ol' cursor keys? It's what they're there for!
Anonymous Anonymous said at 11/01/2007 10:40:00 PM:  
Better to use a gamepad for this