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Friday, November 30, 2007

Once in Space is a platformer by Arvi Teikari with emphasis on collecting stars to complete each level. The challenge is to figure out how to approach them, as most stars can only be acquired when your character is oriented in a certain direction as indicated by the small red arrows.

Use the cursor keys to move, and tap the left shift key to jump. Hold the control key to change gravity, though this is only possible on platforms with rounded edges marked red. Press Y and control to change key configuration settings. The game features music by Nifflas.

Name: Once in Space
Developer: Hempuli
Category: Platform
Type: Freeware
Size: 5MB
Direct download link: Click here
Blogger Moshboy said at 11/30/2007 04:47:00 AM:  
Blogger Tim said at 11/30/2007 06:29:00 AM:  
The game has a couple of flaws though - it gets very difficult past the halfway point.
Blogger oranda said at 11/30/2007 09:30:00 AM:  
This is a great idea, but I can't really play it very well because I can't see the arrows on the stars at all. I have red/green color-blindness. Roughly 1 in 20 men share that trait, so it might help to make the color for the arrows on the stars more prominent, a strong white color or something like that.
Anonymous Anonymous said at 11/30/2007 09:30:00 AM:  
is it a flaw if a game is difficult?

Anyway, thanks a lot for putting this game here :)
Blogger Tim said at 11/30/2007 09:34:00 AM:  
"is it a flaw if a game is difficult?"

Even at the easiest difficulty? Then yes.

Great game though, one of the few original ideas to surface this year.
Blogger Alejandro Moreno said at 11/30/2007 09:55:00 AM:  
oranda has a point. The purple on blue arrows would be invisible for people with certain colour-blindness.

It wouldn't be too hard to have an alternate colour-scheme, would it?
Anonymous Anonymous said at 11/30/2007 11:22:00 AM:  
Changing the colour scheme will work, if done keeping to a certain set of colours. Entirely switching the colour scheme around will just cause the same troubles for other kinds of colour-blindness. Best way is to add other visual aids, like a distinct pattern or such.
Blogger oranda said at 11/30/2007 01:15:00 PM:  
"Entirely switching the colour scheme around will just cause the same troubles for other kinds of colour-blindness."

Right. Image what the game would look like in black and white. The shades of gray on the stars would be almost exactly the same, so close that you couldn't really see the difference. That is what it looks like to me. But, if you make your colors different brightness as well as hue, then everybody can see them, regardless of color perception.

I had honestly never considered this problem before, I think all my color schemes in the future will get the "black and white" test :).