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Saturday, December 08, 2007

Passage: Jason Rohrer explains his latest creation in detail. [download Passage]

DHC: DHC is working on a new horizontal shooter.


2007 HSP Contest: Results for the 2007 HSP (Hot Soup Processor) Contest are out, with Another Bound bagging first place. [descriptions and screenshots for all entries]

Ludum Dare: Ludum Dare 10 (48 hour game competition) will begin this 14th of December.

Adventure, Roguelikes

Dwarf Fortress: Dwarf Fortress updated. [change list]

Incursion: A Mac port for the freeware roguelike game Incursion is now available.

Heartland series: Unbound - A Wound Vignette will be released next week. [Heartland Deluxe]

ScummVM: ScummVM updated with support for AGOS games.

Remakes, Ports

Wizball: Wizball now available for the Mac.

Army of Trolls: Tomaz Kac (Push Push Penguin, Head Over Heels) will release a new game soon.

Game Maker

The Windy Witch: Pug Fugly (Return to Sector 9) is currently working on four different projects, with one of them being an entry for the YoYo Games Winter competition.

RPGCreations: Orchard-L might develop a new horror game after Fedora Spade 4 is released.


Braid: In a rare forum posting over at TGC, Jonathan Blow had mentioned that he has every intention on working on a new game after Braid. Both PS3 and PC versions were not ruled out.

Audiosurf: IGF finalist Audiosurf will be released in February 2008.

Space Dynagon: A trial version for Murasame's new game, Space Dynagon is now available. [mirror]
Blogger gnome said at 12/10/2007 03:37:00 AM:  
Happy news indeed, but I have to admit that Passage is the most important bit... Can't recommend it enough. Oh, and do try it more than once...
Anonymous Anonymous said at 12/10/2007 09:29:00 AM:  
I tried it three times now, and to be honest I feel like I've just been wasting time.
Anonymous Anonymous said at 12/10/2007 12:56:00 PM:  
Pixel has released the new version of cave story. (
Blogger miyamoto-SAN said at 12/11/2007 12:00:00 PM:  
I like Passage, though I think one problem with it is, like The Marriage, you don't really fully get it unless you read the author's notes/statement. And I think that's a flaw, albeit a minor one, because a game should stand on its own without requiring too much explanation to get it. Now there are people who get it without that explanation of course, but I am just kind of against making the author's explanations a recommended part of the experience of the work.
Blogger miyamoto-SAN said at 12/11/2007 12:01:00 PM:  
But it's certainly one of the best indie games of the year, I agree.
Blogger Mr. Shen said at 12/11/2007 07:02:00 PM:  
I wanted to point out amongst the nice update, Passage was an amazing experience.

Oh, SPOILER ALERT, I suppose:

I didn't really know what was going on at first, thinking that if I moved to the right that it would be less blurry, but then I realized what was happening.

By the time we were old and gray, I was really afraid for the moment that one of us would pass away.