<body><script type="text/javascript"> function setAttributeOnload(object, attribute, val) { if(window.addEventListener) { window.addEventListener('load', function(){ object[attribute] = val; }, false); } else { window.attachEvent('onload', function(){ object[attribute] = val; }); } } </script> <div id="navbar-iframe-container"></div> <script type="text/javascript" src="https://apis.google.com/js/plusone.js"></script> <script type="text/javascript"> gapi.load("iframes-styles-bubble", function() { if (window.iframes && iframes.open) { iframes.open( '//www.blogger.com/navbar.g?targetBlogID\758701199\46blogName\75Independent+Gaming\46publishMode\75PUBLISH_MODE_BLOGSPOT\46navbarType\75BLUE\46layoutType\75CLASSIC\46searchRoot\75http://indygamer.blogspot.com/search\46blogLocale\75en_US\46v\0752\46homepageUrl\75http://indygamer.blogspot.com/\46vt\75-3885218248821958630', { container: "navbar-iframe-container", id: "navbar-iframe" }, { }); } }); </script>
 

Wednesday, September 07, 2005
I love the description for Hold Off Red.

Remake of a crappy old minigame I made a long time ago. Fight off the woes for as long as you can in a hopeless battle for survival.
It might be hopeless, but it sure ain't crappy. You're in control of a heart stuck in the middle of the screen, trying to fend off waves after waves of enemies armed with only a laser.

Your heart gains experience from banishing woes, which can be used to level up and gives you a fighting chance against impossible odds. Add in a neat combo system as well as some unlockables which can be used during gameplay and you have a winner. Simple in design but really fun nonetheless.

Name: Hold Off Red
Developer: Helix Games Inc.
Category: Action
Type: Freeware
Size: 2MB