<body><script type="text/javascript"> function setAttributeOnload(object, attribute, val) { if(window.addEventListener) { window.addEventListener('load', function(){ object[attribute] = val; }, false); } else { window.attachEvent('onload', function(){ object[attribute] = val; }); } } </script> <div id="navbar-iframe-container"></div> <script type="text/javascript" src="https://apis.google.com/js/plusone.js"></script> <script type="text/javascript"> gapi.load("iframes-styles-bubble", function() { if (window.iframes && iframes.open) { iframes.open( '//www.blogger.com/navbar.g?targetBlogID\758701199\46blogName\75Independent+Gaming\46publishMode\75PUBLISH_MODE_BLOGSPOT\46navbarType\75BLUE\46layoutType\75CLASSIC\46searchRoot\75http://indygamer.blogspot.com/search\46blogLocale\75en_US\46v\0752\46homepageUrl\75http://indygamer.blogspot.com/\46vt\75-3885218248821958630', { container: "navbar-iframe-container", id: "navbar-iframe" }, { }); } }); </script>
 

Monday, January 30, 2006
eXceed is a vertical shmup by FLAT that features three characters to choose from and the same manic bullet patterns made famous by other Japanese shooters. There are no power-ups to speak of, instead the player has to collect violet gems to level up.

Smartbombs can be configured to go off automatically when you're hit by a bullet. Bullet grazing has been implemented as well, which increases your charge shot when executed correctly and can be unleashed upon enemies for substantial damage.

Name: eXceed
Developer: FLAT
Category: Shooter
Type: Demo
Size: 30MB