<body><script type="text/javascript"> function setAttributeOnload(object, attribute, val) { if(window.addEventListener) { window.addEventListener('load', function(){ object[attribute] = val; }, false); } else { window.attachEvent('onload', function(){ object[attribute] = val; }); } } </script> <div id="navbar-iframe-container"></div> <script type="text/javascript" src="https://apis.google.com/js/plusone.js"></script> <script type="text/javascript"> gapi.load("gapi.iframes:gapi.iframes.style.bubble", function() { if (gapi.iframes && gapi.iframes.getContext) { gapi.iframes.getContext().openChild({ url: 'https://www.blogger.com/navbar.g?targetBlogID\x3d8701199\x26blogName\x3dIndependent+Gaming\x26publishMode\x3dPUBLISH_MODE_BLOGSPOT\x26navbarType\x3dBLUE\x26layoutType\x3dCLASSIC\x26searchRoot\x3dhttp://indygamer.blogspot.com/search\x26blogLocale\x3den_US\x26v\x3d2\x26homepageUrl\x3dhttp://indygamer.blogspot.com/\x26vt\x3d-3885218248821958630', where: document.getElementById("navbar-iframe-container"), id: "navbar-iframe" }); } }); </script>

In Ben Jordan: Paranormal Investigator Case 4, our young detective is called upon to solve the mystery behind several strange occurrences in a haunted mansion. There are not as many locations compared to it's prequel, although the adventure still manages to be a fulfilling experience if slightly implausible at times.

An interrogation cursor can be used to ask questions, separated from the usual talk function that most players are accustomed to. You carry a phone with you this time around but strangely the device does not work like it's actual counterpart. Numbers need to be pressed quickly before a call signal is automatically sent out, which can be a little frustrating at times.

Winner of four AGS awards.

Name: Ben Jordan: Paranormal Investigator Case 4
Developer: Grundislav
Category: Adventure
Type: Freeware
Size: 20MB