<body><script type="text/javascript"> function setAttributeOnload(object, attribute, val) { if(window.addEventListener) { window.addEventListener('load', function(){ object[attribute] = val; }, false); } else { window.attachEvent('onload', function(){ object[attribute] = val; }); } } </script> <div id="navbar-iframe-container"></div> <script type="text/javascript" src="https://apis.google.com/js/platform.js"></script> <script type="text/javascript"> gapi.load("gapi.iframes:gapi.iframes.style.bubble", function() { if (gapi.iframes && gapi.iframes.getContext) { gapi.iframes.getContext().openChild({ url: 'https://www.blogger.com/navbar/8701199?origin\x3dhttp://indygamer.blogspot.com', where: document.getElementById("navbar-iframe-container"), id: "navbar-iframe" }); } }); </script>
 

Saturday, June 03, 2006
Airdoo is the latest effort from Darthlupi, presumably taking a break from developing Sword Fighter Zero but still seemingly capable of unleashing little gems such as this.

Much like a game of pool, you control a ship with a useful friendy beam that can be used to grab and launch one object towards another by pressing the left control key. When two matching object connects, a chain reaction will occur causing either one or the other to disappear. Press F4 to enter full screen mode.

Name: Airdoo
Developer: darthlupi
Category: Action
Type: Freeware
Size: 2MB