<body><script type="text/javascript"> function setAttributeOnload(object, attribute, val) { if(window.addEventListener) { window.addEventListener('load', function(){ object[attribute] = val; }, false); } else { window.attachEvent('onload', function(){ object[attribute] = val; }); } } </script> <div id="navbar-iframe-container"></div> <script type="text/javascript" src="https://apis.google.com/js/plusone.js"></script> <script type="text/javascript"> gapi.load("gapi.iframes:gapi.iframes.style.bubble", function() { if (gapi.iframes && gapi.iframes.getContext) { gapi.iframes.getContext().openChild({ url: 'https://www.blogger.com/navbar.g?targetBlogID\x3d8701199\x26blogName\x3dIndependent+Gaming\x26publishMode\x3dPUBLISH_MODE_BLOGSPOT\x26navbarType\x3dBLUE\x26layoutType\x3dCLASSIC\x26searchRoot\x3dhttp://indygamer.blogspot.com/search\x26blogLocale\x3den_US\x26v\x3d2\x26homepageUrl\x3dhttp://indygamer.blogspot.com/\x26vt\x3d-3885218248821958630', where: document.getElementById("navbar-iframe-container"), id: "navbar-iframe" }); } }); </script>

Tuesday, June 19, 2007
Origami is working on a new RPG, but it's not a sequel to Last Scenario. Several early screenshots from Exit Fate were recently released to the public, and a demo can be expected in a few months' time. As described by the developer:

- Exit Fate is made using RPGMaker.
- All character battle sprites, portraits and special images are original.
- Nearly all enemy sprites and bosses are original.

Read more [source: pilch, thanks!]

More screenshots: [1] - [2] - [3] - [4] - [5] - [6] - [7] - [8] - [9] - [10] - [11] - [12] - [13]
Anonymous Anonymous said at 8/06/2007 03:02:00 PM:  
Just so anyone that reads this knows, Origami released the demo a few days ago. Should be easy to find.
Anonymous pilch said at 10/18/2007 07:58:00 PM:  
just finished the demo, really can't wait for this to be released! there's a lot of funky new features: upgradable weapons, bribes to avoid encounters, an intruiging magic system where you gain mana throughout fights, and can cast spells only a certain number of times (unused healing spells are used post battle automatically), a more advanced formation system, slots for up to 2 non-team characters (known as your entourage), and it seems, up to 6 team characters in battle at once!

wow, what else can I say, this is gonna be great!

I do have one little gripe, although that's likely down to personal tastes, I'm not a fan of the 'tactics' style battles.. but maybe that's just me :P