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Saturday, June 16, 2007
Fedora Spade is a multi-episode detective adventure game with an 8-bit aesthetic, by the author of Missing. It can be described as a mix of Princess Tomato and the Salad Kingdom and Phoenix Wright. The first two episodes have been released.

Name: Fedora Spade
Developer: RPGCreations
Category: Adventure/Detective.
Type: Freeware

Labels:

17 Comments:
Anonymous Anonymous said at 6/14/2007 08:54:00 AM:  
FEDORA SPAAAADE! WOOOOOOO! HOOOOO! One downer on it, though... I'll have to hear about it all evening on Msn from one of my crewmembers today... and probably tomorrow =D
Blogger gnome said at 6/14/2007 10:48:00 AM:  
What a refreshingly old-fashioned idea. Excellent find!
Anonymous Anonymous said at 6/14/2007 11:04:00 AM:  
Gnome, it's not a find. It's something quite some people've been anxiously waiting for. And now it's out =D Btw, anybody knows how many episodes this'll have?
Blogger miyamoto-SAN said at 6/14/2007 03:54:00 PM:  
I think Orchard-L said 5 or 6, but I don't think even he's sure. I think it's one of those "keep writing it till it gets boring or he runs out of ideas for cases" type thing, the detective novels work (like the Mike Hammer or even Sherlock Holmes stories).

Also I should mention that episode 1 is more of a prologue than a full episode, episode 2 is much longer, so don't be surprised if episode 1 is over in half an hour or something.
Blogger Karzon said at 6/14/2007 08:35:00 PM:  
As a long time fan of adventure games, console-style or point-and-click, I have to say these are a lot of fun. Though it's annoying to have the music restart practically every time you press a button.
Anonymous Anonymous said at 6/15/2007 03:43:00 AM:  
Hmmm, yikes, that isn't supposed to happen. It's probably GM's default MIDI function acting out. This problem has been mentioned a couple of times in GameMaker's forum along with the memory issue, but it looks like the developer isn't going to fix these problems any time soon. One thing for sure, I'm ditching MIDI for OGG/MOD usage to avoid this problem in future episodes.

Orchard,
Blogger gnome said at 6/15/2007 04:36:00 AM:  
Well, kon-tiki it wasn't something I knew... Not that it wouldn't be worth waiting for... :)
Anonymous Anonymous said at 6/15/2007 06:45:00 AM:  
I'm playing Episode 1. The game runs smoothly until the flashback of the homicide. Once it's over, it becomes painfully slow. Anyone experienced such occurrence? It's a pity since the game is really cool so far.
Anonymous Anonymous said at 6/15/2007 07:32:00 AM:  
Hmmm, I'm not really sure why this is happening at all. Can you post your computer specs, by any chance? I know this sounds really ridiculous given the retro-presentation of the game. The game shouldn't use that much RAM or CPU usage in theory, but the GM engine is a real sucker when it comes to memory management. I also had a slowdown problem when I was still using my old computer. The text would scroll slowly at some point of the game. It usually runs fine once I reboot the computer though.

Orchard,
Anonymous Anonymous said at 6/15/2007 11:35:00 AM:  
P4 2.7 ghz, one gigabyte of ram, Ati Radeon 9250, Windows XP Pro. I rebooted but nothing happened: the game starts fast, then I load and becomes slow. I would be less surprised if it was slow from the start (for example, AcidBomb 2 is a no-go for me).
Blogger Karzon said at 6/15/2007 06:40:00 PM:  
I just finished the second one as well Bongtastic! Loved the cheesy character names. (One trivial thing - "Squid" is slang for someone in the Navy, not the Marines.)
Blogger Davide "Gendo Ikari" Mascolo said at 6/16/2007 01:43:00 AM:  
Since the game runs in a window, I was going on while browsing the net. When the doctor was about to leave... The game suddendly returned to normal speed! Well, at least the slowdown was in the, let's say most boring, part of the prologue episode. The flashbacks were the best part.
Anonymous Anonymous said at 6/16/2007 03:26:00 AM:  
Ooops, that slip about the squid is pretty embarassing :o, I'll be sure to have it edited for the next revision. So psst... do they have a slang for someone who's in the Marines? :0)

Davide, I'm absolutely stumped on this one. You have a decent computer, so I don't think the problem is with the memory or CPU usage. I rechecked the source code, and can't find anything wrong with it either. Maybe I should try compiling it as a GM7 executable, maybe that'll do the trick. Seems a little farfetched, but I dunno, the GM engine can be pretty random at times.
Blogger Karzon said at 6/16/2007 10:13:00 AM:  
Slang for a marine? According to Wikipedia, leatherneck, jarhead, or even Devil Dog. Oh! Were you supposed to be able to at least look at the autopsy report (the one you weren't allowed to take) in... err, *dead person*'s apartment near the very end? It seemed like a red herring of sorts. I look forward to episode 3!
Anonymous Anonymous said at 6/16/2007 10:22:00 AM:  
Yeah, you are supposed to be able to do that. It's a minor bug, but I fixed it and uploaded a new version a while ago. The autopsy report is pretty unimportant as a whole though.
Anonymous Anonymous said at 6/16/2007 11:52:00 AM:  
Unfortunately, I must give up. The second episode starts at normal speed, then it goes to slow-mo during the interview with The Russian, back to normal speed, and finally, when i enter the morgue... it goes to super-slow-motion. I hope mine is an isolated case.

If you can try recompiling the episodes when you have time, I'll be glad to test them.
Anonymous Anonymous said at 6/19/2007 06:27:00 AM:  
Just so that you know, I haven't forgotten about the Vista version yet. I'm still going through my list of grammar errors/typos. It will also have a fast-forward function to skip textboxes.