<body><script type="text/javascript"> function setAttributeOnload(object, attribute, val) { if(window.addEventListener) { window.addEventListener('load', function(){ object[attribute] = val; }, false); } else { window.attachEvent('onload', function(){ object[attribute] = val; }); } } </script> <div id="navbar-iframe-container"></div> <script type="text/javascript" src="https://apis.google.com/js/plusone.js"></script> <script type="text/javascript"> gapi.load("gapi.iframes:gapi.iframes.style.bubble", function() { if (gapi.iframes && gapi.iframes.getContext) { gapi.iframes.getContext().openChild({ url: 'https://www.blogger.com/navbar.g?targetBlogID\x3d8701199\x26blogName\x3dIndependent+Gaming\x26publishMode\x3dPUBLISH_MODE_BLOGSPOT\x26navbarType\x3dBLUE\x26layoutType\x3dCLASSIC\x26searchRoot\x3dhttp://indygamer.blogspot.com/search\x26blogLocale\x3den_US\x26v\x3d2\x26homepageUrl\x3dhttp://indygamer.blogspot.com/\x26vt\x3d-3885218248821958630', where: document.getElementById("navbar-iframe-container"), id: "navbar-iframe" }); } }); </script>

Saturday, June 16, 2007
Plasma Warrior is the latest platformer by Tom Vine, creator of the excellent Paroxysm which was released a few months earlier. This particular effort uses only seven colors, though no less professional than his last work. Your task is to guide a robot on an exploration mission to uncover the mystery of an abandoned mining operation.

Use the cursor keys to move, press the shift key to jump and hold the left control key to shoot. The down arrow key can be used to read signs or enter doors as well. Press the alternate and enter key at the same time to switch between full screen and windowed mode.

Name: Plasma Warrior
Developer: Tom Vine
Category: Platform
Type: Freeware
Size: 1MB


Blogger captain said at 6/15/2007 06:38:00 AM:  
A short, but nice little metroidvania game. Allthough its a bit to linear to really call it a metroidvania.

Played it through in a small half hour
Anonymous popoyt said at 6/16/2007 08:09:00 AM:  
Not very interesting if you've already played Cave Story. I liked the music though.
Anonymous Anonymous said at 6/17/2007 05:46:00 PM:  
Tighten up the jumps and make it longer, and you'll most likely have something special. As it is, it felt like it could be the demo to a longer game (but not a bad game by any means).