<body><script type="text/javascript"> function setAttributeOnload(object, attribute, val) { if(window.addEventListener) { window.addEventListener('load', function(){ object[attribute] = val; }, false); } else { window.attachEvent('onload', function(){ object[attribute] = val; }); } } </script> <div id="navbar-iframe-container"></div> <script type="text/javascript" src="https://apis.google.com/js/plusone.js"></script> <script type="text/javascript"> gapi.load("gapi.iframes:gapi.iframes.style.bubble", function() { if (gapi.iframes && gapi.iframes.getContext) { gapi.iframes.getContext().openChild({ url: 'https://draft.blogger.com/navbar.g?targetBlogID\x3d8701199\x26blogName\x3dIndependent+Gaming\x26publishMode\x3dPUBLISH_MODE_BLOGSPOT\x26navbarType\x3dBLUE\x26layoutType\x3dCLASSIC\x26searchRoot\x3dhttps://indygamer.blogspot.com/search\x26blogLocale\x3den_US\x26v\x3d2\x26homepageUrl\x3dhttp://indygamer.blogspot.com/\x26vt\x3d-1976900869830419303', where: document.getElementById("navbar-iframe-container"), id: "navbar-iframe" }); } }); </script>

Sunday, August 19, 2007
Least Best Room is a new Flash game by Kenta Cho which attempts to simulate gravity and physics in a tight space. This experimental project involves moving your avatar forward and trying to avoid mines, all the while squeezing through inflatable red balls or collecting green energy items.

Use the cursor keys to move your character around, and hold the Z key to shoot. Your personal best distance is shown at the title screen but never saved when the browser window is refreshed or closed.

Name: Least Best Room
Developer: Kenta Cho
Category: Shooter
Type: Browser


Anonymous Anonymous said at 8/19/2007 02:32:00 AM:  
Takes a while to figure it out. But then, it's awesome.
Blogger Unknown said at 8/19/2007 07:22:00 PM:  
been waiting a long time for a kento cho game, i can see what he was going for with this game and it is cool but still a little disappointing that it was not something bigger.
Anonymous Anonymous said at 8/19/2007 09:55:00 PM:  
I think this game is actually quite entertaining, to be most honest!!! ^-^=b !

Took some getting used to in Least Best Room to know what I was doing in there, but it was certainly fun getting there indeed as I finally figured out the play mechanics ONLY to find out that there was some dead-serious strategy and planning in running the higher and higher meters!! So it is not so much about shooting away the many red balls, as much as it *rather* is about going up the distance as very quickly as you can... and as such, I found it to be such a truly damn interesting little Flash game that works out so, so well!!! \(^-^)/ !

Congratulations to developer Kenta Cho for pulling off such a marvellous little feat successfully with Least Best Room. I loved it!!! :D

And now, here is my own play on of this very game on YouTube showing how I ran over 1,000m in less than 5 minutes... have a look:


...and thanks once again!!! ^_- !