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Tuesday, October 09, 2007
The full list of entrants (173 in total) for this year's IGF main competition is now available to view from the IGF main site.

Simon had posted a selection of entries on GameSetWatch, but here are more games to keep an eye on (plus downloads whenever available):


3D Logic
Cube-based puzzler, playable through browser.

Ablation X (nenad)
Vertical shooter by the developer of Counterclockwise and Ablation. No download links yet.

Rez-type game. No download links yet.

Ants remake. Turn-based card game, playable through browser.

Clean Asia (cactus)
Download available. [direct download link]

PGD compo version available for download. [direct download link]

Crayon Physics Deluxe (Kloonigames)
Original version available for download.

Dino Run (Pixeljam Games)
Dino-run is a free web-based game from Pixeljam. Full version to be released end of 2007. (description from IGF main site)

DROD: The City Beneath


Empyreal Nocturne
Aerial action game. Download available. [direct download link]

Gish 2
Sequel to the IGF 2005 Grand Prize Winner. No download links yet.

Demo available for download, 60 minutes of playtime per save file. [direct download link]

Free online-only shmup game. [direct download link]

Immortal Defense
Tower defense game. Demo available for download. [direct download link]

Invader (dessgeega)
Download available. [direct download link]

Word game. Beta test version available for download.

A mix of adventure and interactive fiction. Full version available for download. [direct download link]

Noitu Love 2: Devolution (Joakim Sandberg)
Action game from the developer of Chalk. No download links yet. [Noitu Love]

OokiBloks (Hermit Games)
Puzzler by Matt Verran, developer of Fren-ze. No download links yet.


A lot of stuff on page 3 are playable in one form or the other, so I'm going to skip it unless someone requests otherwise.


The Last Stand
Action game, with zombies. Playable through browser.

The Night Journey
An experimental game created in collaboration with Bill Viola. [watch trailer]

The Path (Tale of Tales)
Horror game by the developers of The Endless Forest. Due out in early 2009 for the Windows platform. [watch trailer]

Understanding Games: Episode 1 - 4
Playable through browser.

Geometry Wars with an underwater setting. Due out for the Xbox Live Arcade in October 2007. [gameplay video, watch at YouTube]

World of Goo (Kyle Gabler and Ron Carmel, 2D Boy)
Sequel to Tower of Goo. Last in the list, but it just might come first next year. No download links yet. [watch trailer]

Visit the IGF main site for a complete list of entrants.

Update: Brian Crescente (one of the IGF judges) had posted a list of games assigned to him for scoring purposes, which reads like this:

Invader, GYM!, Supernova Shootout, Discs of Mayhem, Artisan, Venture Arctic, Regnum Online, Polychromatic Funk Monkey and Gate.

If your game is in that list, better start scoring some points with him pronto!


Blogger Paul Eres said at 10/09/2007 08:28:00 AM:  
It's good to see Clean Asia entered too, I suspect it'll do quite well.
Anonymous Kon-Tiki said at 10/09/2007 11:04:00 AM:  
Some unexpected entries in there, like Masq, and some promising announcements, like Noitu Love 2
Blogger gnome said at 10/09/2007 11:51:00 AM:  
Excellent wok oh Tim! I'll finish with the B-Games and start looking into these... Oh, and cheers my friend!
Anonymous Nikica said at 10/09/2007 12:31:00 PM:  
Run Dino Run, well anyway nice to see Cortex Command, oh and look at page two is this the litle,yes it is the litle Fez, how cute, go on Fish !!!
Anonymous Anonymous said at 10/09/2007 04:11:00 PM:  
that blackstar saga TCG looks really nice but i can't find any way to access... any help?
Anonymous e said at 10/09/2007 07:59:00 PM:  
You can play Black Star Saga at:


You can't make an account as that's frozen due to the traffic from the IGF site. You may still be able to play anonymously.
Anonymous Melly said at 10/09/2007 11:05:00 PM:  
The Night Journey is really trippy., from the videos.

I always like to see some more experimental game experiences getting some spotlight.
Anonymous wouter said at 10/09/2007 11:14:00 PM:  
May I ask if these 173 competitors submitted their games themselves, or are they really chosen, can't find any info on that on the site. Thank you.
Anonymous th15 said at 10/10/2007 12:01:00 AM:  
I don't know for sure, but they never mentioned any pre-selection when I submitted my game. Actually there wasn't any confirmation at all when I submitted. The 95 USD entry fee is no trifle.
Anonymous Magus said at 10/10/2007 03:14:00 AM:  
yeah... i tried entering using "guest" as the username and password but still couldn't,i also have a question... when they say free in reality they mean "we let you play but we want you to buy the cards" right?
Anonymous th15 said at 10/10/2007 07:56:00 AM:  
I'm not sure what you mean. The content of the games that are available to the public are whatever the developer makes available. There's no stipulation that the submission must be made available to the public at all. Whether or not a game is free (and their billing policies) has nothing to do with IGF.
Blogger jcastro said at 10/10/2007 10:48:00 AM:  
Hi there:

I tried clean asia and ... i don't get it. And cortex command the latest alpha was barely playable, it's indeed a good concept but i wonder if they was able to reach it.

And i check the site of black star but even when (i think) the graphics are awesome, the webpage miss this point, i don't find any screenshot and i'm too lazy to try before see any shot.

And to be a indi game is not needing that must be for free.

I'm glad to see a lot of genres, not just a bunch of copycats (for example those tower defend clones).
Blogger Paul Eres said at 10/10/2007 12:23:00 PM:  
The tower defense games are really no more copycats than any game is a copy of other games in its genre. It's just that it's a relatively new genre so gives off the impression that they're all the same. But to an outsider all RTS games or all platformers or all FPS games also look like clones of each other.
Anonymous Kon-Tiki said at 10/10/2007 12:28:00 PM:  
I'm quite curious, as I never did get this either... What's the core difference between the Tower Defense games? Is it just a gimmick that makes the difference, or is it something more essential?
Blogger Paul Eres said at 10/10/2007 01:50:00 PM:  
I think they differ in almost everything, if you've played enough of them.

They all have things to shoot that (usually) don't shoot back, things that shoot, and the things that shoot are (usually) stationary and (usually) can be upgraded. But that's where the similarities end. They differ in everything besides those.

Platformers all have platforms and (virtually always anyway) jumping, with the purpose to get to a particular place or find or collect something, and they (usually) have enemies, and there's (usually) a way to kill those enemies. But they differ in everything besides those.

RTS games all have battles between armies a bunch of different kinds of units that can be moved around and buildings that build units and resources which have to be managed and (usually) have to be mined by your units. But they differ in everything besides those.

And so on, every genre has core similarities but there's a lot of variation possible in that genre if you play enough of them.

I think when platformers were first coming out everyone saw them as Pitfall or Mario clones, and when RTS games were first coming out everyone saw them as Dune 2 or Warcraft clones.

I'm not saying there aren't a lot of derivative tower defense games, there are, a lot of them are too similar to Warcraft 3 mods, even using sound effects and such from Warcraft. But I'm saying that just because a game is in the tower defense genre doesn't mean it's a clone; not every platformer is a clone of Mario.
Anonymous Kon-Tiki said at 10/10/2007 03:21:00 PM:  
Thanks, but that didn't clear it up. It didn't say what the differences are between them. Take the two most notably different Tower Defence games, and a third one inbetween, and see where the different lays: a gimmick or a core difference. That's what I want to know.
Blogger Paul Eres said at 10/10/2007 03:34:00 PM:  
Okay, I'll try.

Immortal Defense, my game, has a space setting, short levels of a few minutes each, carry-over of funds between levels, and a mouse that shoots. It's also very story-centric, with a plot and characters, whereas most TD games don't have a story at all.

Desktop Tower Defense, also in the IGF, has a desktop (literally, someone's desk) setting, and no set paths so you have to arrange the towers in a "maze" for the enemies, only a single level but many different modes of play.

Master of Defense, another shareware TD game, is in 3D as opposed to those two 2D games, it has a fantasy setting of magic and castles, and a more traditionally Warcraft-like gameplay of about 8 or so fairly long levels.
Blogger Paul Eres said at 10/10/2007 03:39:00 PM:  
To add a bit more, they differ in strategy: some are more fast-paced than others, some rely more on reaction time, others are more cerebral like chess; the towers also shoot differently and have different special features, the variety of enemies and bosses are different, etc.

Some have better gameplay than others; in some there are easy ways to always win and you don't have to change your strategy once you've found the one best way, in others the best way varies significantly by situation and there is never always one best way.
Blogger Dylan said at 10/10/2007 04:18:00 PM:  
Hey Tim - thanks for putting Audiosurf on your list of games to watch!

It's built from one of my 7-day prototypes called Tune Racer that I did when BestGameEver.com was called Free Game Every Friday.
Blogger Chentzilla said at 10/11/2007 03:23:00 PM:  
Misread Crashblock as "Crabshlock". Could be an interesting game, too!