is lead designer for the forthcoming 3D-pixel game Fez
, which is a contender in this year's IGF
. Phil has been making games since he was two years old. After attending both art school and game school, he got his industry start at Ubisoft Montreal, and he currently works in the industry as a level designer.
He also makes up one fourth of the Montreal-based game-art collective Kokoromi
, and these days he's busy organizing their second annual GAMMA event
(which doubles as the closing party for the Montreal International Games Summit
You can read full interview
over at Arthouse Games.