Phil Fish is lead designer for the forthcoming 3D-pixel game
Fez, which is a contender in this year's
IGF. Phil has been making games since he was two years old. After attending both art school and game school, he got his industry start at Ubisoft Montreal, and he currently works in the industry as a level designer.
He also makes up one fourth of the Montreal-based game-art collective
Kokoromi, and these days he's busy organizing their second annual
GAMMA event (which doubles as the closing party for the
Montreal International Games Summit).
You can read
full interview over at Arthouse Games.