Can games be art?
Paradroid is a game by Andrew Braybrook that was originally released for the Commodore 64 in 1985.
I recently had the chance to interview Rod Humble, creator of the widely-blogged artgame The Marriage. Rod has been working in the industry since 1990 and is currently Head of Sims Studio at EA. In the interview, he discusses his reaction to the recent buzz, along with his views on games as art. He gives us a list of interesting games worth trying (Floor 13 is now on my to-play list), and even shows us one of his paintings.Labels: arthouse
Rod Humble just released his experimental artgame The Marriage for public consumption. With no sound, no music, and barely-there graphics, this game is clearly not meant to dazzle your senses, but instead meant to intrigue your mind (and its low-fi nature is not a cop-out---Rod Humble's day job is at EA, so he has plenty of experience making high-fi games). The core question: What does the game mean? Rod answers that question somewhat on the download page, but I suggest you play the game before reading his explanation.Labels: arthouse
For those who are thirsting for more Braid coverage (hey, it's been 15 days):Labels: arthouse
Jonathan Blow's game Braid has been much talked about but little played, since he has been keeping the game under very tight wraps. Braid won the award for Innovation in Game Design at the 2006 IGF, but no demo was posted. Braid was discussed at the 2006 Experimental Gameplay Workshop, but no demo was posted. Braid was entered into the 2007 IGF and Slamdance festivals, and still no demo was posted.Labels: arthouse
Version 7 of my game Cultivation is available as a free download.Labels: arthouse
This is the seventh in a series of Slamdance Finalist reviews (Tim posted a brief review of this game back in April 2006).Labels: arthouse
Labels: arthouse
Labels: arthouse
This is part of a series of Slamdance Finalist reviews and interviews.Labels: arthouse
This is the fourth in a series of Slamdance Finalist reviews.Labels: arthouse