Can games be art?
It all started back in October of 2005, when Ebert
reviewed the film Doom and gave it one star. A few days later, a gamer
wrote to Ebert and insisted that he had missed the point---
Doom wasn't supposed to be a good, watchable film; it was supposed to be a tribute to a seminal video game. The Kurosawa film
Rashomon was mentioned as comparable in terms of---shall we say---seminality to the game
Doom. In response, Ebert planted the seed that would eventually grow into the vine that we are all still climbing. He wrote, "As long as there is a great movie unseen or a great book unread, I will continue to be unable to find the time to play video games."
A few weeks later, Ebert expanded on that point, claiming that
books and films are better mediums than games. A few weeks after that, Ebert dropped his first explicit "games can't be art" bombshell, citing the
lack of authorial control, due to player choice, as the hurdle that would forever keep games from catching up with art-capable mediums like literature and film.
Ebert kept quiet about games for a year or so after that. Then along came Mr. Clive Barker, who, somewhat clumsily,
claimed that games can be art (a video of his full keynote would be nice---anyone got it?). Just last week, Ebert responded to Barker in mock-dialog style, somewhat revising his former position: games can be art,
but not high art, as he understands it. Kotaku just posted a
worthwhile feature that responds to Ebert's latest.
It's time for me to chime in here, and I'm going to continue the mock-dialog style. I don't know Ebert, but I feel like I do, because I've been reading his reviews for years. This man knows film, and I respect him deeply.
Read the
full debate over at Arthouse Games.
Labels: ar0707, arthouse