<body><script type="text/javascript"> function setAttributeOnload(object, attribute, val) { if(window.addEventListener) { window.addEventListener('load', function(){ object[attribute] = val; }, false); } else { window.attachEvent('onload', function(){ object[attribute] = val; }); } } </script> <div id="navbar-iframe-container"></div> <script type="text/javascript" src="https://apis.google.com/js/plusone.js"></script> <script type="text/javascript"> gapi.load("gapi.iframes:gapi.iframes.style.bubble", function() { if (gapi.iframes && gapi.iframes.getContext) { gapi.iframes.getContext().openChild({ url: 'https://www.blogger.com/navbar.g?targetBlogID\x3d8701199\x26blogName\x3dIndependent+Gaming\x26publishMode\x3dPUBLISH_MODE_BLOGSPOT\x26navbarType\x3dBLUE\x26layoutType\x3dCLASSIC\x26searchRoot\x3dhttp://indygamer.blogspot.com/search\x26blogLocale\x3den_US\x26v\x3d2\x26homepageUrl\x3dhttp://indygamer.blogspot.com/\x26vt\x3d-3885218248821958630', where: document.getElementById("navbar-iframe-container"), id: "navbar-iframe" }); } }); </script>

Thursday, July 26, 2007
Endless Fluff's Valdis Story was recently updated to version 3.0. This Castlevania-like platformer is now Vista-compatible, and comes with two new techniques (dodging and parrying).


Blogger grisser said at 7/26/2007 10:31:00 PM:  

self censoring on the internet.
Anonymous Kon-Tiki said at 7/27/2007 03:19:00 AM:  
Does it also come with finishing the game? =P
Anonymous Anonymous said at 7/27/2007 06:59:00 AM:  
Upgrading a DEMO version???
Blogger Paul Eres said at 7/27/2007 07:33:00 AM:  
It's not a demo, it's a WIP.
Blogger Dominic White said at 7/27/2007 12:23:00 PM:  
And as far as indie WiPs go, it's a helluva lot more polished than a lot of finished products.

Looking forward to the full game.
Blogger James said at 7/27/2007 02:25:00 PM:  
Really nice! Controls are much smoother than an earlier version I played too.

Noticed a few bugs unfortuantely. I died on the first boss (sub-boss?), and from that point on, these blue-cloud like things kept appearing on the screen, even the inventory and game-over screen.

There is also one screen in the second level that takes you back to the first level if you exit to the top-right. Just after you exit underground, after the ice boulders.

Apart from those minor things I really enjoyed slashing away at enemies and using the different skills.