Each mode is subtley different even if the bosses are the same. I found it quite a challenge beating my scores and going for harder and harder bosses. Fraxy is good, but it suffers from how hard it is to chase down a boss sometimes, lack of sound, and bugs. User content though could push it over the edge.
Warning Forever. Fraxy may play better these days, but we wouldn't have it without WF. And thanks to WF we also have the wonderful Battleship Forever, which if anyone hasn't played yet they really need to despite being still in the demo stages. However, as Fraxy grows with content and becomes fully functional as a real game (I seem to remember playing as a 'I'll take this weapon, and this weapon, and I'll blow up THIS guy today, thanks!', it could definitely become something much better. The control is certainly fantastic, with stupidly fun rapid-boosts to avoid incoming fire.
Fraxy. Altough Warning Forever is the next best thing, Fraxy just has great graphics, an editor, and more action. You can change the Fraxy window size to fullscreen, zmann.
Warning Forever I have played both and choose warning forever because it's not brought down by the horribly low resolution and the resulting short time you have between seeing bullets and getting hit by them in Fraxy. Fraxy might be better then warning forever with a some more work though, it might surpass WF if it got a resolution increase.
Warning Forever (WF), and I will tell you why this game gets my vote: because Warning Forever TOTALLY revolutionized the Boss-only subgenre of the shmup since this freeware piece was first originally released in 1999-2002, and as such, it *definitely* became an unforgettably masterful trend that inspired such other games in the later years as Fraxy, Clean Asia, and the much recent Fractal Fighter!! Congratulations to creator Hikoza.T.Ohkubo for successfully broadening the horizons of the shmup with this game that opened up such an exciting new subgenre indeed... A TOTAL FIRST-RATE ACT all the way!!!
So for me, it is WF indeed... no question. d=^-^=b !
Definitely.I like the whole idea that you can rattle the boss by blowing a huge chunk of it off. The thing it lacks, though, is multiplayer. It would be cool to see how far two people could get, or even one controlling the boss. That would be awesome. That is all.
It just has a much higher level of polish, drips of style, and feels more complete as a game.
Fraxy has a lot of potential, but is altogether a bit flawed and incomplete. It lacks joypad support, which is sad because it could work so well with a dual-analog control scheme. Also, visually, I don't enjoy the rotating sprites thing it has going on.
Warning Forever. Gameplay is more cohesive, polished, and FAIR.
Fraxy is a very cool concept, and it is fun, but there are times when it just doesn't play well. Plus, it runs slow on my crappy old box, while WF is lightning fast.
Fraxy is a fun game but didn't keep me hooked for nearly as long as WF did (and still does). As mentioned earlier, the small FOV of Fraxy is a bit claustrophobic. After all, the most important part in a boss battle game is the boss itself; in Warning Forever you got those delicious moments of tension as the warning screen flashed up and the stats hinted at the fight to come, then you were hit by that moment where you see this massive entity hell-bent on wiping you from existence. And if that wasn't enough, somewhere along the line it'd start to transform which just made the fight that much more interesting.
Though custom bosses are a plus, you just can't beat a clear-cut winner. However, despite some differing opinions, I'd love to have +mlook in WF (for the controlled shot mode).
Definitley Fraxy. You know some people call me Claxy. But seriously, have you ever tried modding Fraxy? it only consists of changing images on paint. Gotta love the graphics and all the weapon choices.
Warning Forever has a purer game play design and Fraxy has problems with camera and game structure, so I'm going with Warning Forever. Cooler name too.
Warning Forever. I just re-played both, and WF is much more of a "game", with broader appeal, whereas Fraxy's more of an engine that appeals to more creative people who want to make their own bosses.
bleh, boss battles are my least favorite thing about any shooter, gameplay wise.
Only real good thing bout them is the 'wow factor' in their appearance like the first time I played Axelay on the SNES. Otherwise I feel they just slow the game down and become boring. Warning Forever especially bores me...
Warning Forever, though extremely entertaining, did not contain the depth that I found in Fraxy. I prefer the level editor and variety of enemy types, although the space for playing the game was small.
Each mode is subtley different even if the bosses are the same. I found it quite a challenge beating my scores and going for harder and harder bosses. Fraxy is good, but it suffers from how hard it is to chase down a boss sometimes, lack of sound, and bugs. User content though could push it over the edge.
But for now, Warning Forever wins.
I don't like the restrictively small screen Fraxy gives me.
The space that you can navigate is big, and you can feel free to move at your will..
And also have a great enemy editor.
WF is great fun, but dodging bullets in Fraxy just feels that much better.
;). i'am french, and i like the two game, but warning forever is very cool ;).
I have played both and choose warning forever because it's not brought down by the horribly low resolution and the resulting short time you have between seeing bullets and getting hit by them in Fraxy. Fraxy might be better then warning forever with a some more work though, it might surpass WF if it got a resolution increase.
Mouses are for pointing at stuff with a cursor, nothing else. WF FTW! *sore hands agree*
so uh....
null vote i guess
So for me, it is WF indeed... no question. d=^-^=b !
Definitely.I like the whole idea that you can rattle the boss by blowing a huge chunk of it off. The thing it lacks, though, is multiplayer. It would be cool to see how far two people could get, or even one controlling the boss. That would be awesome.
That is all.
It just has a much higher level of polish, drips of style, and feels more complete as a game.
Fraxy has a lot of potential, but is altogether a bit flawed and incomplete. It lacks joypad support, which is sad because it could work so well with a dual-analog control scheme. Also, visually, I don't enjoy the rotating sprites thing it has going on.
Fraxy is a very cool concept, and it is fun, but there are times when it just doesn't play well. Plus, it runs slow on my crappy old box, while WF is lightning fast.
fraxy seems more like an engine then a full game, though it has awesome potential.
...nuff said :D
As many others have said, it just feels more like a complete game, rather than a engine.
Oh, and Hikiware has a cute maid as its mascot. Win!
Fraxy is just a terrible, imho barely playable mess.
Fraxy is a fun game but didn't keep me hooked for nearly as long as WF did (and still does). As mentioned earlier, the small FOV of Fraxy is a bit claustrophobic. After all, the most important part in a boss battle game is the boss itself; in Warning Forever you got those delicious moments of tension as the warning screen flashed up and the stats hinted at the fight to come, then you were hit by that moment where you see this massive entity hell-bent on wiping you from existence. And if that wasn't enough, somewhere along the line it'd start to transform which just made the fight that much more interesting.
Though custom bosses are a plus, you just can't beat a clear-cut winner. However, despite some differing opinions, I'd love to have +mlook in WF (for the controlled shot mode).
They both have a lot of good qualities though ^_^.
>Look at the size of WF file. It is less than 1mb!!!
Simply genius.
>Super options to change gameplay and whatever you need.
>Enemy Boss awesome and has cool A.I. to suit our attack style.
>Classic.
I vote this is Best freeware game after CaveStory.
I'm not playing WF anymore, but Fraxy keeps going and going and going.
Only real good thing bout them is the 'wow factor' in their appearance like the first time I played Axelay on the SNES. Otherwise I feel they just slow the game down and become boring. Warning Forever especially bores me...
Fraxy can't win
Warning Forever, though extremely entertaining, did not contain the depth that I found in Fraxy. I prefer the level editor and variety of enemy types, although the space for playing the game was small.