<body><script type="text/javascript"> function setAttributeOnload(object, attribute, val) { if(window.addEventListener) { window.addEventListener('load', function(){ object[attribute] = val; }, false); } else { window.attachEvent('onload', function(){ object[attribute] = val; }); } } </script> <div id="navbar-iframe-container"></div> <script type="text/javascript" src="https://apis.google.com/js/platform.js"></script> <script type="text/javascript"> gapi.load("gapi.iframes:gapi.iframes.style.bubble", function() { if (gapi.iframes && gapi.iframes.getContext) { gapi.iframes.getContext().openChild({ url: 'https://www.blogger.com/navbar.g?targetBlogID\x3d8701199\x26blogName\x3dIndependent+Gaming\x26publishMode\x3dPUBLISH_MODE_BLOGSPOT\x26navbarType\x3dBLUE\x26layoutType\x3dCLASSIC\x26searchRoot\x3dhttps://indygamer.blogspot.com/search\x26blogLocale\x3den_US\x26v\x3d2\x26homepageUrl\x3dhttps://indygamer.blogspot.com/\x26vt\x3d-4317923942008834689', where: document.getElementById("navbar-iframe-container"), id: "navbar-iframe" }); } }); </script>

Saturday, October 28, 2006
Vector is another game by that is based on an interesting concept but flawed in execution. Your ship can be moved around using the W, A, S and D keys. The player is required to draw a line in order to fire a shot, which can lead to an undesirably high number of random mouse clicks.

There's a unique boss encounter in every fifth stage, though implementing dual analog input should have been the developer's main priority. Innovation is great, but going against standard control method preferences for the sake of accomodating a streak of ingenuity will always be a risk. In this case, alienating most of the target audience and discouraging many from playing further than the first few levels.

Name: Vector
Developer: DS
Category: Shooter
Type: Freeware
Size: 2MB