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Wednesday, October 25, 2006
From the creators of Professor Fizzwizzle comes FizzBall, an effort which probably comes the closest to replicating BreakQuest's success but with it's own gameplay mechanics. The puzzle element has been ditched by Grubby Games, in favor of an action game to draw in more players. Essentially a Breakout clone, the comical style from it's predecessor has been retained and improved in this iteration with more animation and additional characters.

Professor Fizzwizzle has to capture animals by bouncing the FizzBall his invention and trapping them inside the bubble after it gains a certain size. The ball can be used to smash obstacles, shake trees and grab bonus items among other things. One talking point is the contraption's ability to blow the Fizzball upwards, it's use only limited to the amount of energy left as displayed on the right.

Features over a hundred and eighty levels, complete with over fifteen types of power-ups to collect.

Name: FizzBall
Developer: Grubby Games
Category: Breakout
Type: Demo
Size: 10MB
Blogger gnome said at 10/26/2006 03:58:00 AM:  
Don't know about this, but Professor Fizzwizzle was one of the best (indy or not) games of recent years...

Most interesting news. Thanks Tim!
Blogger Raigan said at 10/26/2006 08:00:00 AM:  
.."professor brick breakatamari"?
Blogger gnome said at 10/26/2006 08:40:00 AM:  
Uhm.... huh?
Anonymous autumnmist said at 10/26/2006 10:11:00 AM:  
Available for Mac as well as Windows. It'd be nice if you could put which platforms a games is available on in your posts.
Blogger Raigan said at 10/26/2006 05:22:00 PM:  
i dunno, i thought the katamari aspect was notable -- am i the only one?

in most brick-breaking games, it's really hard/stupid at the end since you have a single brick to hit and lots of empty space. in this game, that's fixed since by the end, your ball is gigantic and thus it's much easier to hit the last brick.