<body><script type="text/javascript"> function setAttributeOnload(object, attribute, val) { if(window.addEventListener) { window.addEventListener('load', function(){ object[attribute] = val; }, false); } else { window.attachEvent('onload', function(){ object[attribute] = val; }); } } </script> <div id="navbar-iframe-container"></div> <script type="text/javascript" src="https://apis.google.com/js/plusone.js"></script> <script type="text/javascript"> gapi.load("gapi.iframes:gapi.iframes.style.bubble", function() { if (gapi.iframes && gapi.iframes.getContext) { gapi.iframes.getContext().openChild({ url: 'https://www.blogger.com/navbar.g?targetBlogID\x3d8701199\x26blogName\x3dIndependent+Gaming\x26publishMode\x3dPUBLISH_MODE_BLOGSPOT\x26navbarType\x3dBLUE\x26layoutType\x3dCLASSIC\x26searchRoot\x3dhttp://indygamer.blogspot.com/search\x26blogLocale\x3den_US\x26v\x3d2\x26homepageUrl\x3dhttp://indygamer.blogspot.com/\x26vt\x3d-3885218248821958630', where: document.getElementById("navbar-iframe-container"), id: "navbar-iframe" }); } }); </script>
 

Wednesday, November 30, 2005
Sedge is a short preview of an unnamed project developed by Bernie, the same person who brought us 'a Game with a Kitty'. The story begins with your character waking up from his sleep and finding a knife stuck in a very uncomfortable place. Unravel the mysteries surrounding his predicament by means of exploration, solving puzzles and conversations with suspicious individuals.

The interface is similar to the ones used in classic Lucasart games. Click on an action and an item on the screen to interact with it. The story and dialogue is well-written, leaving players wanting more by the end of the demo.

Information on other upcoming projects can be found here.

Name: Sedge
Developer: Bernie
Category: Adventure
Type: Demo
Size: 2MB