<body><script type="text/javascript"> function setAttributeOnload(object, attribute, val) { if(window.addEventListener) { window.addEventListener('load', function(){ object[attribute] = val; }, false); } else { window.attachEvent('onload', function(){ object[attribute] = val; }); } } </script> <div id="navbar-iframe-container"></div> <script type="text/javascript" src="https://apis.google.com/js/platform.js"></script> <script type="text/javascript"> gapi.load("gapi.iframes:gapi.iframes.style.bubble", function() { if (gapi.iframes && gapi.iframes.getContext) { gapi.iframes.getContext().openChild({ url: 'https://www.blogger.com/navbar.g?targetBlogID\x3d8701199\x26blogName\x3dIndependent+Gaming\x26publishMode\x3dPUBLISH_MODE_BLOGSPOT\x26navbarType\x3dBLUE\x26layoutType\x3dCLASSIC\x26searchRoot\x3dhttps://indygamer.blogspot.com/search\x26blogLocale\x3den_US\x26v\x3d2\x26homepageUrl\x3dhttp://indygamer.blogspot.com/\x26vt\x3d-1976900869830419303', where: document.getElementById("navbar-iframe-container"), id: "navbar-iframe", messageHandlersFilter: gapi.iframes.CROSS_ORIGIN_IFRAMES_FILTER, messageHandlers: { 'blogger-ping': function() {} } }); } }); </script>
 

Saturday, July 29, 2006
eXceed2nd-VAMPIRE- is a brilliant shmup by FLAT which mimics the polarity gameplay system made popular by Ikaruga. The color of the circle surrounding your character can be changed by tapping the C key. This will determine the type of enemy bullets that your ship absorbs while charging the special weapon in the process.

Press the Z key to shoot and use the V key to bring up the pause menu. There are only four stages in this trial version, unfortunately. The 70MB file package may take a while to download, but rest assured that it's one shooter well worth the effort especially for fans of Treasure's classic. Click here to acquire the demo by selecting the first link.

Name: eXceed2nd-VAMPIRE-
Developer: FLAT
Category: Shooter
Type: Demo
Size: 70MB

Labels:

4 Comments:
Anonymous Anonymous said at 7/29/2006 04:59:00 PM:  
I must be one of the few people who actually owns Ikaruga (DC version) and finds it pretty dull...
Anonymous Anonymous said at 7/29/2006 07:01:00 PM:  
I notice you don't have the courage to give your name ;)

Bill
Anonymous Anonymous said at 7/30/2006 06:05:00 AM:  
nah I just don't want to sign up for yet another net account thing... I'm trying to cut down as it is.

I'm just struggling these days to find shoot 'em ups I like to play. All the abstract stuff (like Kenta Cho's games) do nothing for me either...
Anonymous Anonymous said at 7/30/2006 09:14:00 AM:  
No I still play and enjoy games like Gradius, R-Type, Parodius, Axelay, Uridium 2, Battle Squadron, Gaiares, Macross Scrambled Valkyrie... hell even the really old stuff like Space Invaders and Galaga. Ikaruga's gameplay just didn't hook me and I found the polarity switching more of a nuisance than anything that enrichened the gameplay. Never keen on those gaps in the gameplay in these ones with 3D graphics when you stop shooting for a while as the camera follows the ship to the next scene. And I generally like loud catchy music playing too...

Don't worry I'm not an FPS fan. The Timesplitters games on my PS2 are the only ones I really spent any time on. I like the 2 player co op mode with no fussy net connections and all that... and it has monkeys :D

I come to this site mainly because I despise the commercial PC market and just look for nice small (filesize) games with no fuss and no hassle to get running. A game with good gameplay and some attractive pixel art does me fine. That platform game with the hammer some places down was good. Shame the creator of the game ain't gonna finish it...