<body><script type="text/javascript"> function setAttributeOnload(object, attribute, val) { if(window.addEventListener) { window.addEventListener('load', function(){ object[attribute] = val; }, false); } else { window.attachEvent('onload', function(){ object[attribute] = val; }); } } </script> <div id="navbar-iframe-container"></div> <script type="text/javascript" src="https://apis.google.com/js/plusone.js"></script> <script type="text/javascript"> gapi.load("gapi.iframes:gapi.iframes.style.bubble", function() { if (gapi.iframes && gapi.iframes.getContext) { gapi.iframes.getContext().openChild({ url: 'https://www.blogger.com/navbar.g?targetBlogID\x3d8701199\x26blogName\x3dIndependent+Gaming\x26publishMode\x3dPUBLISH_MODE_BLOGSPOT\x26navbarType\x3dBLUE\x26layoutType\x3dCLASSIC\x26searchRoot\x3dhttps://indygamer.blogspot.com/search\x26blogLocale\x3den_US\x26v\x3d2\x26homepageUrl\x3dhttp://indygamer.blogspot.com/\x26vt\x3d-1976900869830419303', where: document.getElementById("navbar-iframe-container"), id: "navbar-iframe" }); } }); </script>

Wednesday, May 02, 2007
Look familiar? It probably should. Inspired by Cave Story, this demo of Qui'Ifon plays in a particularly similar vein, minus the shooty weapons but with pretty modern retro-ish styled visuals.

Name: Qui'Ifon
Developer: ultim8p00
Category: Platform
Size: 2.4MB
Blogger gnome said at 5/02/2007 05:45:00 AM:  
Excellent find!
Blogger serv!ce said at 5/02/2007 10:01:00 AM:  
A tad buggy but shows great promise!
Blogger Graham Goring said at 5/02/2007 11:30:00 AM:  
Hmm, not sure about the control, or the unskippable cutscenes or the spelling mistakes but the sword-hitting is quite visceral and pleasant. But the pacing is definitely off at the moment due to how long you have to wait after each slash.

But as svrman says, shows promise.
Anonymous Anonymous said at 5/24/2007 01:52:00 PM:  
Very nice game. Shows a lot of promise even now as a WIP
Anonymous Anonymous said at 9/17/2007 10:28:00 AM:  
Where can you find the sword?