<body><script type="text/javascript"> function setAttributeOnload(object, attribute, val) { if(window.addEventListener) { window.addEventListener('load', function(){ object[attribute] = val; }, false); } else { window.attachEvent('onload', function(){ object[attribute] = val; }); } } </script> <div id="navbar-iframe-container"></div> <script type="text/javascript" src="https://apis.google.com/js/plusone.js"></script> <script type="text/javascript"> gapi.load("gapi.iframes:gapi.iframes.style.bubble", function() { if (gapi.iframes && gapi.iframes.getContext) { gapi.iframes.getContext().openChild({ url: 'https://www.blogger.com/navbar.g?targetBlogID\x3d8701199\x26blogName\x3dIndependent+Gaming\x26publishMode\x3dPUBLISH_MODE_BLOGSPOT\x26navbarType\x3dBLUE\x26layoutType\x3dCLASSIC\x26searchRoot\x3dhttps://indygamer.blogspot.com/search\x26blogLocale\x3den_US\x26v\x3d2\x26homepageUrl\x3dhttp://indygamer.blogspot.com/\x26vt\x3d-1976900869830419303', where: document.getElementById("navbar-iframe-container"), id: "navbar-iframe" }); } }); </script>

Tuesday, July 10, 2007
Chris Crawford's epic project to create a new type of computer entertainment which would be to games as food is to candy (to paraphrase him) is one step closer to fruition: Storytron has gone beta. Even if it's still a bit buggy...

For those not familiar with Chris Crawford, he founded the GDC, wrote the first book on game design, and created successful games for early personal computers, the Atari 2600, and the Mac, only to eventually leave game development for the more experimental enterprise of interactive storytelling.

Storytron may be difficult to understand. And, lacking a significantly sized demo storyworld it's hard for the casual observer to see what makes this engine any different from real-time multiple choice games like Masq, but I think it's something to keep an eye on or even play around with.
Anonymous Anonymous said at 7/11/2007 05:23:00 AM:  
Fascinating. and curious..
Blogger gnome said at 7/11/2007 07:01:00 AM:  
And this might be some of the most intereting news of the year... Chris Crawford is generally as important as they get...
Blogger miyamoto-SAN said at 7/11/2007 07:28:00 AM:  
Haha, I can't tell if that's sarcasm or not -- maybe both.

I think it's at least important in that it'd end the "15 years of working on this and he's never released anything" jokes. Now he's at least release something, regardless of how good it is.
Blogger Rodneylives said at 7/11/2007 01:09:00 PM:  
This could be awesome, but yes, I think it'll need a good proof-of-concept storyworld to show people just -how- awesome it is.

The way I'm starting to think of it is as being kind of like Nethack for storytelling....