This is not an actual level that'll be in the game. I built it as a sort of a joke/teaser showing off the game concept. For that reason everything is cranked up a bit. As terry noticed, It's utterly hard and if you look closely I get hit all the time as I play :)
I had the idea for logo boss right from the start of the development. Since game's visuals consist mostly of flat, hard vector shapes, the "typographic" enemy kind of came out naturally.
The "scrap collecting" is actually one of the secondary weapons - codenamed "bullet thief". All the white parts on enemies represent their reserve of bullets. With "bullet thief" you can sneak up on them and suck the ammo out. Bullets then stick to your ship (think tumiki fighters or katamari) until you decide to fire them back at enemies in form of directed or radial blast.