<body><script type="text/javascript"> function setAttributeOnload(object, attribute, val) { if(window.addEventListener) { window.addEventListener('load', function(){ object[attribute] = val; }, false); } else { window.attachEvent('onload', function(){ object[attribute] = val; }); } } </script> <div id="navbar-iframe-container"></div> <script type="text/javascript" src="https://apis.google.com/js/plusone.js"></script> <script type="text/javascript"> gapi.load("gapi.iframes:gapi.iframes.style.bubble", function() { if (gapi.iframes && gapi.iframes.getContext) { gapi.iframes.getContext().openChild({ url: 'https://www.blogger.com/navbar.g?targetBlogID\x3d8701199\x26blogName\x3dIndependent+Gaming\x26publishMode\x3dPUBLISH_MODE_BLOGSPOT\x26navbarType\x3dBLUE\x26layoutType\x3dCLASSIC\x26searchRoot\x3dhttps://indygamer.blogspot.com/search\x26blogLocale\x3den_US\x26v\x3d2\x26homepageUrl\x3dhttp://indygamer.blogspot.com/\x26vt\x3d-1976900869830419303', where: document.getElementById("navbar-iframe-container"), id: "navbar-iframe" }); } }); </script>

The Chronicles of Oswyn Throckmorton is an adventure game set in a time when pirates thrife from plunder and fear. A context-sensitive verb menu much like the one used in Revolution Software's Lure of the Temptress (now freeware) will be employed for object interaction purposes. Character art is supplied by Helm.

The first episode is scheduled for a release sometime in summer 2008.


Blogger Mochi said at 9/03/2007 10:39:00 PM:  
Err...Reminds me SO much of monkey island 2 and 3 (the house which can be seen on the website, especially).
Sounds great, and disapoiting at the same time. Wait and see, right?
Blogger gnome said at 9/03/2007 11:56:00 PM:  
Valid point mochi, though the virtual thatresque interface and serious (I believe) storyline will hopefully help it show its own merits. BTW, the art loooks impressive.
Blogger Mochi said at 9/04/2007 06:47:00 PM:  
Definitely! Arts are amazing, nice and sweet pixel art touch, warming up my old gamer heart.