graphics were inspired by old movies with special effects made without the use of computers. And to some extent by the feeling you get from watching old protoganda movies. The gameplay is a fairly straight boss fight flare, with a focus on time, rather than lives.
You start out with three minutes playtime. Defeating a boss gives you an extra fifteen seconds. Getting your ship blown up deducts forty. If the timer reaches zero, you lose.
There are two different gameplay modes, 'absorb' and 'shield'. Shield gives the player a defensive tool that can be used to get out of tight spots; press Z + X to repell bullets. You also get a chargeable shooting function that automatically targets the enemy. Hold X until your ship is glowing, and then release. Z fires your main cannon.
In Absorb mode, I borrowed heavily from the great Ikaruga. You can switch color to become invulnerable against bullets of the same color as yourself. Touching a bullet absorbs it, and you build up power to release a charge shot, as well as replenish a bit of time. Bullets of the color opposite to the enemy does more damage. Press the C key to release a charged shot.
There are two online highscore boards (one for each mode), and a variety of different options to extend the fun. - cactus
The bosses names are taken from a list of the 50 most common Russian family names. Press the F1 key to change resolution to 640x480 for a larger gameplay window display. Use the R key during a game to restart immediately without returning to the main menu. A sequel to Protoganda is in the works.
Direct download link: Click hereShield hiscore tableAbsorb hiscore table