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Vote count:
Dwarf Fortress 73 - 21
The Kingdom of LoathingWinner:
Dwarf Fortress"Kingdom of Loathing is hands-down the greatest web-browser game ever created. Dwarf Fortress can not compete with that. Can anyone even tell me why I would play DF over NetHack?" -
Sebastian"Dwarf Fortress is a clear winner. It's the best game I've played in a long time. A huge amount of detail, rapid development. The perfect mix of Dungeon Keeper, The Sims and NetHack." -
VeaaC"Not going to lie, KOL is pretty rockin' with its humouristic D&D going on, but DF has stolen so many hours of my life it's ridiculous." -
anonymous"Never even heard of Dwarf Fortress... so, I vote KOL." -
Jonathan Ellis"I've deposited quite a few hours into DF, and having to tell my dwarf lackys specifically what jobs to do, what things to pickup, where to put things you pick up, gets tiring. It's like its not a god game, its a mothering simulator..." -
anonymousLabels: cage match
Not going to lie, KOL is pretty rockin' with its humouristic D&D going on, but DF has stolen so many hours of my life it's ridiculous.
Reason Why: Drawbridge Catapult Traps.
KOL is great but can't really compare to DF.
There's no way I can vote for a Windows-only executable when games like that are a dime a dozen. Kingdom of Loathing is hands-down the greatest web-browser game ever created. Dwarf Fortress can not compete with that. Can anyone even tell me why I would play DF over NetHack?
I've been playing it for years, and I could never get in to DF.
Apparently many people here haven't actually played Dwarf Fortress at all or at least bothered to read anything about it before voting... good thing this is just the internets. (Hint: it's not a roguelike, at least not in the mode depicted in the screenshot chosen here.)
I do in fact play both, and I love KOL, but I definitely invest much more time and interest in DF.
KOL is awesome, there's no doubt about that, but what's great about Dwarf Fortess is this simple request;
Write a guide to it.
By the time you try to finish that, you will be wiping nuclear fallout from your computer monitor and lamenting the fact that you seem to have fused to the chair, although rather comforted by the fact that your ass no longer hurts from extended periods of sitting. In fact in less dystopian circumstances it'd be kind of a boon. It's an absurdly deep game, and no matter how great Turtle Taming is as an RPG Skill Set, you can't beat something infinitessimally bigger than you.
Sure, DF is fun and all, but Kingdom of Loathing has a crazy awesome community.
Recently been expanded, now jokes about bands that don't suck as well as well as jokes about "They might be giants"
Dwarf Fortress looks pretty interesting and I think I'll have to give it a try, but Kingdom of Loathing has kept me interested almost every day for coming up on two years now.
The complete randomness and funniness of some of the things that happen in that game just add on to its great gameplay.
Never played KoL though, so maybe I'm biased :)
DF is NOT and roguelike, it's an awesome fortress simulation game.
Arnos
Even though its only version 0.25, the severely underdeveloped adventure mode is almost on par with nethack. And, unlike ADOM, updates come somewhat on time.
Fort mode is also very fun. You do not need any extra buttons to attack in adventure mode. But if you choose to wrestle.....
100 options:
their body part and the one you want to grab it with.
Until you lose a limb.
"Can anyone even tell me why I would play DF over NetHack?"
Depends on if your talking about adventure mode or fortress mode.
Adventure mode hasn't gotten nearly as much work as fortress mode, and nethack barely beats it.
Fortress mode has so much detail it boggles the mind. The only way it could get more realistic is if toady started modeling quantum physics with it, and I don't doubt he could.
"If DF needs different keys for attacking with different weapons, to judge from the screenshot, there's obviously a lot less you can do."
That peticular screen is from fortress mode for telling you troops what weapon to get. In andventure mode, attacking is done by moving.
I feel this is slightly unfair, because theres really is no comparison -- besides the fact that theyre both free.
One is a massive freeform sandbox, and the other is an adventure rpg. The fun in one is exploring punny content and trading with others. the fun in the other is creating content and fleshing out a massive single player world.
I have to cast my lot with DF though. even though i've enjoyed both games for different reasons, i have enjoyed Dwarf Fortress on far more levels and for far longer.
Its a revolution in game design, and the innovation it (and the other fine Bay 12 Games) display set a whole new standard for computer gaming.
a standard i really dont expect anyone else to live up to anytime soon.
... also, Nexus War > tKoL.
Nothing in KOL can match starting a new fort and having the whole thing meet an early, drunken demise when your fisherman pitches a rotten turtle into the barracks and pisses everyone off to the point of bareknuckle boxing.
Sadly, a lot of KOL fans are posting without having tried both games.
While KoL takes up plenty of my time, and entertains me with a satirical slant of an MMO, it is ultimately a very shallow game. DF on the other hand is so wonderfully complex that you'll never be able to say "I know everything"
Remember. Losing is fun!
While I also play KOL, it's just a grind. Dwarf Fortress, like Nethack, has a really simplistic view, but you can do so much with the tools.
You can go ahead and combine lava with water and get a scalding steam explosion from where they meet. You can wage wars from your doorstep by devestating the trees in the area to piss off the elves or just slaughter the traders with abandon.
There is just so much stuff you can do with the world; even things the developer may not have planned but left in because it's really awesome to divert a portion of the river for cave farming.
My vote: Dwarf Fortress
"Can anyone even tell me why I would play DF over NetHack?" - what are you, an idiot? I don't think people this ignorant should be allowed to vote.
The levels of complexity are astounding, but you don't really need to pay attention to the more difficult to understand parts of the game. It's there for when you have more experience.
Kingdom of Loathing always get my vote.
Oh, and Z-axis digging and fluid dynamics are being added.
The two games really aren't comparable. KoL is a funny coffee break game. Dwarf Fortress is an insanely complex fantasy world simulator. I've enjoyed both, but Toady One has some of my money, and Jick hasn't.
Dwarf Fortress.