<body><script type="text/javascript"> function setAttributeOnload(object, attribute, val) { if(window.addEventListener) { window.addEventListener('load', function(){ object[attribute] = val; }, false); } else { window.attachEvent('onload', function(){ object[attribute] = val; }); } } </script> <div id="navbar-iframe-container"></div> <script type="text/javascript" src="https://apis.google.com/js/plusone.js"></script> <script type="text/javascript"> gapi.load("gapi.iframes:gapi.iframes.style.bubble", function() { if (gapi.iframes && gapi.iframes.getContext) { gapi.iframes.getContext().openChild({ url: 'https://www.blogger.com/navbar.g?targetBlogID\x3d8701199\x26blogName\x3dIndependent+Gaming\x26publishMode\x3dPUBLISH_MODE_BLOGSPOT\x26navbarType\x3dBLUE\x26layoutType\x3dCLASSIC\x26searchRoot\x3dhttps://indygamer.blogspot.com/search\x26blogLocale\x3den_US\x26v\x3d2\x26homepageUrl\x3dhttp://indygamer.blogspot.com/\x26vt\x3d-1976900869830419303', where: document.getElementById("navbar-iframe-container"), id: "navbar-iframe" }); } }); </script>

Saturday, September 29, 2007

The guy that is making The Undertaking also has another project in the works titled Katakijin. It essentially looks like it's going to be a exploration slash 'em up platformer. Since 64 digits finally re-surfaced, he posted a small demo and Youtube clip.
Anonymous Anonymous said at 10/01/2007 03:22:00 PM:  
It looks like a seiklus-meets Ninja Gaiden Type thing. I tried out the demo and it has a solid combo system going. I found out you can press space to cancel recovery attacks and then go straight into an attack. Pretty cool.

The combos themselves a pretty hard to pull of though as they reset way too fast. I wasn't much of a fan of the character design but it's just me.

The demo was just way too short too and I crashed the game when I ran to the left side of the screen.
Anonymous Anonymous said at 11/26/2007 03:30:00 PM:  
Woah! Where can I get this game? The link doesn't work!