<body><script type="text/javascript"> function setAttributeOnload(object, attribute, val) { if(window.addEventListener) { window.addEventListener('load', function(){ object[attribute] = val; }, false); } else { window.attachEvent('onload', function(){ object[attribute] = val; }); } } </script> <div id="navbar-iframe-container"></div> <script type="text/javascript" src="https://apis.google.com/js/platform.js"></script> <script type="text/javascript"> gapi.load("gapi.iframes:gapi.iframes.style.bubble", function() { if (gapi.iframes && gapi.iframes.getContext) { gapi.iframes.getContext().openChild({ url: 'https://www.blogger.com/navbar.g?targetBlogID\x3d8701199\x26blogName\x3dIndependent+Gaming\x26publishMode\x3dPUBLISH_MODE_BLOGSPOT\x26navbarType\x3dBLUE\x26layoutType\x3dCLASSIC\x26searchRoot\x3dhttps://indygamer.blogspot.com/search\x26blogLocale\x3den_US\x26v\x3d2\x26homepageUrl\x3dhttp://indygamer.blogspot.com/\x26vt\x3d-1976900869830419303', where: document.getElementById("navbar-iframe-container"), id: "navbar-iframe", messageHandlersFilter: gapi.iframes.CROSS_ORIGIN_IFRAMES_FILTER, messageHandlers: { 'blogger-ping': function() {} } }); } }); </script>
 

Sunday, October 14, 2007


In Radian, players take control of a stationary object located in the middle of a dark room. Take aim at enemies by rotating this object using the left and right cursor keys, then fire a shot with either the Z or X keys. Hold both buttons for a charged attack.

Press the space key to collect debris for powerups. Shots can be blocked by using your shields, although the coverage area is limited to the direction chosen by the player before the start of a game.

Name: Radian
Developer: Jabberwock
Category: Shooter
Type: Freeware
Size: 2MB
Direct download link: Click here
2 Comments:
Blogger jph wacheski said at 10/15/2007 08:11:00 AM:  
WOW! super fine excellent., my new fav. turret game! lov the old-timey monocrom look,. and the fincher-esq / glitch infused execution. roc on Jabberwock, did you figure out that radian math ? always confonds me,.
Anonymous Anonymous said at 10/17/2007 04:00:00 PM:  
Actually, I'm not good at math, so no. I just used image angle and stuff like that. Technically speaking it's not really a very complicated game (though the source code is probably more convoluted than it needs to be, as with all my games).

Anyways, it's good to hear that you enjoyed it. Your games have been a great inspiration to me.