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Sunday, August 27, 2006
Missing is an excellent adventure game that uses an interface made popular by ICOM classics, such as Shadowgate or the Deja Vu series. In it, you play the role of an ex-cop in search of his missing wife and child with only a handful of clues as leads. Controls will take a bit of getting used to, and save games are only allowed in your room.

The music is great, and sound effects are well placed in most places for added atmosphere, especially when things start to get rather hairy after the first night. This is pure gold for adventure fans.

It's heartwarming to know that Missing is an indie game production which was originally inspired by another.

Name: Missing
Developer: RPGCreations
Category: Adventure
Type: Freeware
Size: 3MB
9 Comments:
Anonymous Anonymous said at 8/22/2006 07:17:00 PM:  
Unfortunately, it would seem that whoever proofread this made a poor job of it, and that there's a bug towards the end which stops me from getting combination, even with the walkthrough's helps.

Can't say I'm entirely thrilled by most of this.
Blogger Orchard said at 8/22/2006 07:48:00 PM:  
I don't have much of an excuse for the proofreading, but can you tell me what the bug is? I just checked the game file and was unable to find anything wrong.
Anonymous Anonymous said at 8/22/2006 09:02:00 PM:  
I've done everything as required by the third day, according to the walkthrough: Found the note in Elle's room, the clues and papers in the east room opposite, the key in the study, solved the painting, found the letters and safe...

The problem is, after that, I'm told I'm supposed to be guided by Steve's last call. However, time after time, after re-exploring every nook and cranny of the place, he tells me to wait until the afternoon.

It's hard to tell if I've missed anything or if there's a bug at work.
Blogger Orchard said at 8/22/2006 09:27:00 PM:  
Is that your first call to steve? If so, just call him again. The flag to trigger the second phone call conversation is turned on when you get access to the Gregory's bedroom. To get to the second phonecall conversation, you need to go through the first phone conversation first.

If this still doesn't work, send me your save file to orchard.l at gmail.com ,and I'll check what's wrong with the game.
Anonymous Anonymous said at 8/23/2006 10:54:00 AM:  
I've been through the first phone call, as much as I recall, and through the room. He still tells me he hasn't got any info and to wait until the afternoon.

I'll send you the save file.
Blogger Rinku said at 8/23/2006 01:36:00 PM:  
I suspect the bug is that if you don't call him on the first day or the second day, and your first time calling him is on the third, he never actually can reach the third day's phone conversation. In any case, I think the walkthrough should have given the safe's code.

If you want the safe's code to finish the game, I don't remember the exact number, but I think it was something like (spoiler ahead) 12/06/35 or 12/08/35?
Blogger Wam said at 8/28/2006 03:48:00 PM:  
Hey, I was strucked at the safe code at first too. I comsult the walkthrough and found that I didn't check the keyhole in the basement. This may also be your case.
Anonymous Anonymous said at 5/09/2007 05:38:00 AM:  
I keep encountering a very annoying bug while playing “Missing” – sometimes during screen changes the game crashes to desktop with the flowing message:

missing.exe has encountered a problem and needs to close. We are sorry for the inconvenience.
AppName: missing.exe
AppVer: 0.0.0.0
ModName: midimap.dll
ModVer: 5.1.2600.2180
Offset: 00002237

Can anyone please help?
Blogger Bob the Hamster said at 12/07/2007 02:04:00 PM:  
If anybody is having problems with Missing crashing, please contact me, or post on the bug-tracker at http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=470

There is at least one remaining crasher bug in the engine that is triggered by something in missing, but until I have some help finding exactly *when* and *where* the crash occurs, I won't be able to discover *why*