<body><script type="text/javascript"> function setAttributeOnload(object, attribute, val) { if(window.addEventListener) { window.addEventListener('load', function(){ object[attribute] = val; }, false); } else { window.attachEvent('onload', function(){ object[attribute] = val; }); } } </script> <div id="navbar-iframe-container"></div> <script type="text/javascript" src="https://apis.google.com/js/plusone.js"></script> <script type="text/javascript"> gapi.load("gapi.iframes:gapi.iframes.style.bubble", function() { if (gapi.iframes && gapi.iframes.getContext) { gapi.iframes.getContext().openChild({ url: 'https://www.blogger.com/navbar.g?targetBlogID\x3d8701199\x26blogName\x3dIndependent+Gaming\x26publishMode\x3dPUBLISH_MODE_BLOGSPOT\x26navbarType\x3dBLUE\x26layoutType\x3dCLASSIC\x26searchRoot\x3dhttp://indygamer.blogspot.com/search\x26blogLocale\x3den_US\x26v\x3d2\x26homepageUrl\x3dhttp://indygamer.blogspot.com/\x26vt\x3d-3885218248821958630', where: document.getElementById("navbar-iframe-container"), id: "navbar-iframe" }); } }); </script>

Monday, July 30, 2007
Return to Sector 9 is the long awaited sequel to Ambush in Sector 9. Featuring nine game modes, fifteen ships to pilot, plenty of weaponry, and plenty of aliens to use it on.

Each of the fifteen ships has its own special weapon. Once you have unlocked the ships and their weapons, learn which game modes they're best suited to.

Submit your scores to the online high score charts to see how you compare with the rest of the world.


Anonymous Anonymous said at 7/30/2007 04:37:00 PM:  
yaaaaaaaaaaaaaaaaaaaaaay :)
Anonymous Anonymous said at 7/30/2007 08:59:00 PM:  
The controls suck ass. Delete.
Blogger Wing said at 7/30/2007 09:44:00 PM:  
There are some weird game modes in there...
Anonymous Melly said at 7/30/2007 10:05:00 PM:  
The controls are the same for Ambush in Sector 9, which was the predecessor of this game. I'm not extirely sure why the author didn't include mouse aiming in those game modes, as well as the all-keyboard controls. Aiming with the mouse is a lot easier than using two buttons to turn your ship left and right. You get the hang of it after a while, but it can still be frustrating.
Anonymous Mosh said at 7/30/2007 10:07:00 PM:  
Actually I didn't like the controls an awful lot at first but once you get used to them, I think it adds a certain challenge to the game. That aside, I really enjoyed it, especially all the unlockable content, which I thought added some decent reward for your efforts.
Anonymous Anonymous said at 7/31/2007 12:40:00 AM:  
Lack of gamepad support, the bane of most freeware, completely killed the game for me.
Anonymous Anonymous said at 7/31/2007 01:03:00 AM:  
Mouse aiming would have killed this game, like it kills nearly every game. And joypad support you can easily just run JoyToKey.


Best shoot 'em up around.
Anonymous Anonymous said at 7/31/2007 01:07:00 AM:  
Seriously there is nothing that even comes close to the feeling of this game, as you spin your ship through laser fire and enemy craft with precision. I love this game so darn much. Only game in last 20 years that's brought back the same kinda of tense feeling and franticness of Robotron for me.
Anonymous Anonymous said at 7/31/2007 01:51:00 AM:  
No, sorry, the controls suck. The game has potential but these crappy controls are a complete gamebreaker.

And just why don't devs actually put gamepad support in? It takes five minutes ffs.
If it has to be keys then at least include the option to redefine them.
Anonymous Anonymous said at 7/31/2007 01:55:00 AM:  
Some developers don't have gamepads to test them on, in which case you'd just complain about the controls being broken if they put them in untested. Just use JoyToKey. Takes no time at all to set up and you can use it for everything. I love this control system whether you use keyboard or joypad for it. In fact the only parts of the game I don't like all that much are the modes that actually use mouse aiming for things.
Anonymous Anonymous said at 7/31/2007 03:42:00 AM:  
I hope there's an update soon with redefinable controls and joypad support...
Anonymous Melly said at 7/31/2007 01:28:00 PM:  
It's not a matter of having either this control scheme or mouse-aiming. It's a matter of being able to customize controls. That's not very hard to do in Game Maker, as long as you start making the game with that in mind.
Anonymous Kairos said at 7/31/2007 07:02:00 PM:  
Keep in mind that this isn't the final version. And some people don't have a gamepad to test support. Also, the controls are fine.
Anonymous Anonymous said at 8/01/2007 12:40:00 AM:  
...the controls are fine *in your opinion* - many would dissagree.