<body><script type="text/javascript"> function setAttributeOnload(object, attribute, val) { if(window.addEventListener) { window.addEventListener('load', function(){ object[attribute] = val; }, false); } else { window.attachEvent('onload', function(){ object[attribute] = val; }); } } </script> <div id="navbar-iframe-container"></div> <script type="text/javascript" src="https://apis.google.com/js/platform.js"></script> <script type="text/javascript"> gapi.load("gapi.iframes:gapi.iframes.style.bubble", function() { if (gapi.iframes && gapi.iframes.getContext) { gapi.iframes.getContext().openChild({ url: 'https://www.blogger.com/navbar.g?targetBlogID\x3d8701199\x26blogName\x3dIndependent+Gaming\x26publishMode\x3dPUBLISH_MODE_BLOGSPOT\x26navbarType\x3dBLUE\x26layoutType\x3dCLASSIC\x26searchRoot\x3dhttps://indygamer.blogspot.com/search\x26blogLocale\x3den_US\x26v\x3d2\x26homepageUrl\x3dhttp://indygamer.blogspot.com/\x26vt\x3d-1976900869830419303', where: document.getElementById("navbar-iframe-container"), id: "navbar-iframe" }); } }); </script>
 

Wednesday, March 08, 2006
Atomize from Buried Alive Interactive is a tricky game to describe. A mix of Quantum and MCF: Huntsville, your task in each level is to draw a circle around a set of objects that matches the one shown in a bar at the bottom of the screen.

Like BreakQuest, you won't find yourself playing the same level twice although they have been grouped nicely into several themes. There are a few unsavory elements to watch out for, such as ions and particle streams. Running into them while you're drawing an Atomize Beam will cause your energy level to increase. A meltdown begins if the energy level hits maximum, and the only way to bring it back down is by making matches, atomizing ions or completing levels.

Name: Atomize
Developer: Buried Alive Interactive
Category: Action
Type: Demo
Size: 20MB