<body><script type="text/javascript"> function setAttributeOnload(object, attribute, val) { if(window.addEventListener) { window.addEventListener('load', function(){ object[attribute] = val; }, false); } else { window.attachEvent('onload', function(){ object[attribute] = val; }); } } </script> <div id="navbar-iframe-container"></div> <script type="text/javascript" src="https://apis.google.com/js/plusone.js"></script> <script type="text/javascript"> gapi.load("gapi.iframes:gapi.iframes.style.bubble", function() { if (gapi.iframes && gapi.iframes.getContext) { gapi.iframes.getContext().openChild({ url: 'https://www.blogger.com/navbar.g?targetBlogID\x3d8701199\x26blogName\x3dIndependent+Gaming\x26publishMode\x3dPUBLISH_MODE_BLOGSPOT\x26navbarType\x3dBLUE\x26layoutType\x3dCLASSIC\x26searchRoot\x3dhttp://indygamer.blogspot.com/search\x26blogLocale\x3den_US\x26v\x3d2\x26homepageUrl\x3dhttp://indygamer.blogspot.com/\x26vt\x3d-3885218248821958630', where: document.getElementById("navbar-iframe-container"), id: "navbar-iframe" }); } }); </script>

Tuesday, October 10, 2006
Luxor 2 is the new release from MumboJumbo, the Goliath that towers over the rest of it's competition. Gameplay is still practically the same, although each level now has a different background to complement the boredom of matching gems.

There's nary a hint of innovation, which isn't surprising since the last one did so well. No reason to change anything that wasn't broken. Fans of the original will be delighted with it's length, with a total of eighty-eight stages to plunder through. Must be lots of them, judging by the fact that it sold over half a million copies last year.

Name: Luxor 2
Developer: MumboJumbo
Category: Puzzle
Type: Demo
Size: 20MB