With such an ordinary name, one would not expect much from an effort simply entitled ToJam Thing. The game only requires you to inflate bubbles and make them pop.
Heavy Weather is an alright mini-game which pits a man in suit against falling objects. Press the A key to move left or the D key to move right. Hold the left shift key to sprint, although it uses up your energy.
Indiana Jones and the Fountain of Youth is a new game by Screen 7 featuring the immortal screen legend on another globe-trotting adventure. Out of all efforts by many other fans, this one resembles it's source material the most.
A 2min video of Team GrisGris' latest platformer has been posted. [Dread Lock review]
Biwa of Blood is a short adventure game developed by spb for the April 2004 MAGS competition. Brush strokes are used to depict sprites and backgrounds, a technique also employed by Jon J. Muth for the penultimate issue of Neil Gaiman's Sandman.
Sushi Samurai is another updated clone of Burgertime, an arcade classic which was released twenty five years ago. The friendly samurai must walk over sushi ingredients to make Japanese delicacies while avoiding enemies or paralyzing them with wasabi.
Kickin' Soccer by Phelios is a rather average soccer simulation, featuring an overhead view of the football field much like Sensible Soccer.
Perfect Run is a 2D vertical shooter by Team Sempai, also responsible for the development of Mr. Blocko and the upcoming Intercept. While it's stated that the game will never be completed, an entire level is still playable with two boss encounters to expect.
Mr. Blocko is an original action game which mixes gameplay elements from both Tetris and Namco's Mr. Driller. Your objective is to assist a poor Tetris player to create horizontal lines, by using the titular character to push blocks and fill up any gaps.
Tank Domination is the latest release from DHC, an acclaimed Japanese freeware shmup developer. As the title suggests, your vehicle can now move around and aim freely instead of being limited to one vertical direction. Hold the Z key to lock your aim and shoot at the same time.Labels: dhc
Kaptain Brawe: A Brawe New World is a new adventure series from Naphtalite Productions, featuring a slightly absentminded titular character, his sidekick and an accompanying robot.
reviewed by dessgeega
the game’s agenda is reflected by its final title, chosen late in development. a seeming allusion to “eye candy”, the game makes use of a number of tempest 2000-like screen and particle effects. (a bonus game mode, “minter mode”, is even named for llamasoft’s YaK.) though the sprites themselves are somewhat bland, the graphical effects are pleasing to look at, even if they sometimes add to the confusion on-screen.
the waves of the game are varied in an arcadey sort of way, refreshing when most developers think “next stage” equals “current stage plus ten enemies”. the waves contain the prerequisite hapless victims, who are hunted by invincible enemies and captured by others for defender-style upgrades, and the player attempts to balance rescues with dodging and returning enemy fire. bullet candy also - hinted again by the title - attempts to introduce a manic bullet-dodging element to the genre. it’s hard to navigate bullet curtains when you’re using one hand to move with the keyboard and the other to aim with the mouse (especially when bullet-like particle effects are exploding across the screen).
Chronon is the latest effort from Flash game developer Eyezmaze, famous for his popular Grow series. Your objective in this one is to assist the protagonist of the story to escape before his captor returns home for dinner. Much like ON's previous releases, the end result is achieved by selecting items in the correct order to solve the puzzle.
Nearly Departed is an adventure game made using a relatively new scripting engine named LASSIE. As a professional illustrator working for Disney, John Green has done an amazing job with the graphics for this upcoming release.
Ether Vapor is a 3D shooter that looks very impressive, with plenty of special effects and cutscenes to set up boss fights. The action switches from vertical to horizontal halfway through the demo, practically offering two types of gameplay for the price of one.
reviewed by dessgeega.
the game is drenched in twilight, the horizons frayed with purple. small pixel creatures lend hints of life and detail to the game’s massive rooms. a downtempo soundtrack ranges from hushed to softly jazzy, and hovers at the fringe of the player’s perception. the game itself is about a ball, with small eyes that sometimes blink and a short mouth that never moves. the ball bounces naturally against the looming walls and ceilings - holding the A button makes the ball bounce further, holding the S makes the ball bounce less. it’s a simple command set, but lends enough nuance to the gameplay to keep navigation engaging and tricky.
like most games of the 16-bit school, progress in the game means finding power-ups which unlock new abilities, then finding places those abilities allow you to reach. but it never becomes lock-and-key--the game works you hard for each new ability, and each ability comes with its own little trick that must be mastered: your new ball bounces higher and faster, but is consequently harder to control. it is always skill and perserverence that determines your progress. expect to replay many sequences until you are capable enough to pass them. replaying is instantaneous and painless--the game keeps just above being frustrating.
Zero Hour is a decent shooter by pixeltheather, unfortunately it's also a work in progress featuring just one level.
Penumbra is an amazing achievement by a small development team with only four main members, although quite a few people have helped out during it's production. Termed as a horror adventure game, the graphics are actually on par with recent commercial FPS releases.
Wrath by HardUserK.I is an excellent shmup that has more room for movement sideways than vertically, much like Capcom's Mars Matrix.
Described as a physics-based puzzle game, Armadillo Run plays like a combination of Jeff Tunnell's The Incredible Machine and Chrono Logic's Pontifex. The game requires you to carefully guide a brown ball towards the blue target area to successfully complete each level. This can be achieved by buying and placing different parts and pieces around a simulated 3D area, which can result in complicated contraptions all over the place just to achive a simple objective.
Guru Logi Champ is originally a puzzler developed by Compile for the Game Boy Advance, which recently had a reincarnation in the shape of PopCap's Pixelus. In each stage there are usually several white spaces and immovable blocks. These blocks are the only objects which can stop the movement of the pieces that you shoot out of your cannon.
Hot on the heels of Pug Fugly's Super Blazing Vortex is the latest effort by Swooshysoft simply entitled Circle Hunter. No shoot button is assigned since firing is automatic. Use arrow keys to rotate the ship or activate it's thrusters.
Jaywalker: Take Back the Streets is the sequel to dessgeega's original release, featuring updated graphics and a new soundtrack to accompany your bloodthirsty quest for revenge.
Don't be misled by the name, Prototype is no half-finished effort. Featuring a pod that you can use to direct your shots, the game only showcases one level but it's long enough satisfy most shooter veterans.
That Night Before Act 4 ends the series with a bang. If you've played and enjoyed the first three episodes, the final chapter will not disappoint.
That Night Before Act 3 is the penultimate chapter to an engaging series from Scurvyliver Entertainment, featuring our reluctant hero in another adventure full of mystery and plot twists.
A brief review for an equally short game. That Night Before Act 2 involves escaping from a cell and making a quick exit, which will probably take about fifteen minutes to accomplish.
That Night Before Act 1 is a decent but short adventure game developed by Scurvyliver Entertainment, which is understandable due to the episodic format employed. It features a lad named Roy Haliway who loses his memory in a strange incident. Accused of kidnapping, he must embark on a quest to find his missing girlfriend.
Fuzetsu is a curtain fire shmup by oNyx, where you control a pixel surrounded by a bluish aura with no proper shot button. Bosses in the shape of red circles will attempt to deplete all three lives that you begin with. The only way to retaliate in the face of such odds is by scraping the bullets that are fired by these dangerous adversaries.
Warning: Contains nudity.
Warning: Contains nudity.
Reviewed by Zambonista.
At anything but the highest difficulty, the game presents almost no challenge. At the highest difficulty, matches vary from very challenging but fun to simply impossible, as some random configurations of planets, combined with the huge starting advantage the AI possesses, makes victory unattainable.
Codemasters recently announced the signing of PomPom Games' latest release entitled Bliss Island, as reported by GameSpot and Next Generation.
Bliss Island is a Breakout variant by PomPom Games. You assume control of a little creature named Hoshi who must use furry or feathery balls to complete level objectives. Some tasks require a player to knock matching boulders together, destroy moving bricks or feed fruits to large animals.
Rayging Blue 2 is a work in progress from FREAMS, featuring two short levels and three playable characters in the latest version.
Glowy is a Shmup Dev competition entry by Tom Beaumont, the creator of Hex-a-hop. There are some Japanese shooter elements to be found here, for example the inclusion of a hit point to indicate your ship's vulnerability.
Jaguar 2nd Stage by Ham Corossam is a vertical shooter reminiscent of early Raiden series. Unlike other freeware Japanese shmups, bullets travel faster than your ship although they hardly occupy every inch of the screen. Which is a good thing, since we get to see the amount of detail in each sprite as they make their swift appearance before being blown to bits.
Crisis Divider is an older release from Onion Knights, the same development team involved in the production of Visionary Wings. Unlike other Japanese shooters, your ship is able to take more than just one hit before going down. Shield energy can be restored by collecting blue orbs left behind by the enemies you've destroyed.
Swarm Racer is another Ludum Dare competition entry by lexaloffle, creator of Zen Puzzle Garden and Neko Puzzle. The objective of the game is to guide a swarm of bugs to collect all gems in each level. This is achieved by using the cursor keys for directional movement and the Z or X key to change bug formation.
Exodusk is a competition entry by Skalle which draws it's inspiration from Psygnosis' classic Lemming series. Duskers appear out of a tap in each level, and your objective is to get enough of them to the purple tent without losing too many to deadly traps and dangers.
According to philhassey, Galcon 2006 is a remake of an old DOS game. Imagine that you could send ships from Earth to populate other planets. Left click on a planet which your soldiers are currently occupying, then click again on a destination to initiate an invasion. Colonized celestial bodies appear on the star map in a bluish hue instead of the original gray.
Bullet Swarm is a competition entry by Factory, mixing bullet-dodging action with minimal graphics to good effect. Use the blue dot which conveniently follows your cursor to touch red dots. Coming in contact with white dots causes the loss of a life.
7th Swarming of the Machines is a competition entry by DrPetter, placing you in the shoes of an explorer equipped with a jetpack. Platforms float dangerously in space, attempting to crush you between their walls when given the chance.
And the Sky Full of Stars is a competition entry by Jari Komppa, combining elements from both Katamari Damacy and Fumito Ueda's Ico. Shadowy figures are attempting to destroy your town, but fortunately you have the ability to pluck stars from the sky and use them to smash these evil creatures.
Reviewed by Peter Mackay.
The graphics are tight and consistent. There are several cut scenes throughout the game and they do a great job of adding to the tense atmosphere.
Winner of 5 AGS awards it certainly speaks for itself: best gameplay, best game, best scripting, best dialogue and best puzzles for 2003. For adventure fans this one is a no brainer, even if you are not a fan of the genre I would still highly recommend giving it a go.